A Narn player has been pondering some ISA, so today we played a 2 point war (so he could try the carrier) along with 3 Whitestars, he faced an awkward points split of 2 marathons, 3 Chronos and hermes. With no terrain as it was just a taster for him, he set 3 whitestars up in one corner, and the carrier in the other. The crusade EA set up on marathon opposite the carrier, angled to centre, with the hermes behind it, the other MArathon set up in the centere flanked by Chronos, with a sole Chronos filling the gap between. Enjoying initiative, the ISA player asked the EAto move first. but essentially, the three WS@s moved towards the EA right flank, with the 3 Chronos moving to meet them. The hermes also moved forward to bring missiles in range. Alas as it was not a single chronos could fire. The two marathons boresighted the Carrier, one getting in range for secondary weapons. All fighters remained on escort, to far away to engage, and wary of the opposing fighters. The Carrier elected to take on a Marathon, hitting it with it's beam, it managed to inflict a -1 speed crit, and 9 damage and crew, it's secondaries got soaked up by massed interceptors. Seeing the carrier out for the turn, the hermes loosed their standard missiles at the nearest whitestar, and managed an amazing 1 damage and crew after plenty of dodges!. The whitestars begane to hit the Outermost Chronos with beams, again minimal damage scored, 2-2 in total. Now it was time for payback, with the Marathons out of ramge of everything! the Marathons opened up on the Carrier. Some woeful dodging saw several crits inflicted. the Carrier lost it's port arc from a vital crit, then some crew from a crew hit, not to be outdone the pulse aray managed to inflict a 6-6 crit as well, taking the Carrier to borderline cripled. to add insult to injury, the remianing whitestar fire did nothing to the Chronos, then the second marathon took out the forward guns on the Carrier!
Turn 2, the ISA won initiative again. and the Carrier all powered to engines past the Marathons to bring starboard and aft guns into play. the Hermes continiued towards the whitestars as they reloaded missiles. The Whitestars closed in on the Chronos, but underesitmated their speed, and with an APTE all but one Chronos got out of the forward arcs, meanwhile the marathons.. one began turning towards the whitestars, and the other moved forward ass boresighting the Carrier. The fighters moved into a hairball, and it went badly for the ISA. but the fighters remaind tied in combat for another round!. Whitestar fire doot a chronos to skeleton crew, in return the massed fire of the chronos' took on whitestar to cripled and skeletoned, and dented two more, meanwhile marathon beams and pulse cannons cripled and skeletoned the carrier.
At this point, with an almost dead warship, an almost dead whitestar,m and 2 mauld (ish) whitestars, and with the shop closing, we ended, the EA had one skeleton crewed Chronos, and a marathon at -1 speed, everything else was in fine condition. It would have ended up a massacre
Felt a bit harsh on neil, his fleet carrier rolls all failed, and he suffered a lot of nasty crits, I've not put him off thankfully, but he's now very wary of the Chronos for future battles!
Turn 2, the ISA won initiative again. and the Carrier all powered to engines past the Marathons to bring starboard and aft guns into play. the Hermes continiued towards the whitestars as they reloaded missiles. The Whitestars closed in on the Chronos, but underesitmated their speed, and with an APTE all but one Chronos got out of the forward arcs, meanwhile the marathons.. one began turning towards the whitestars, and the other moved forward ass boresighting the Carrier. The fighters moved into a hairball, and it went badly for the ISA. but the fighters remaind tied in combat for another round!. Whitestar fire doot a chronos to skeleton crew, in return the massed fire of the chronos' took on whitestar to cripled and skeletoned, and dented two more, meanwhile marathon beams and pulse cannons cripled and skeletoned the carrier.
At this point, with an almost dead warship, an almost dead whitestar,m and 2 mauld (ish) whitestars, and with the shop closing, we ended, the EA had one skeleton crewed Chronos, and a marathon at -1 speed, everything else was in fine condition. It would have ended up a massacre
Felt a bit harsh on neil, his fleet carrier rolls all failed, and he suffered a lot of nasty crits, I've not put him off thankfully, but he's now very wary of the Chronos for future battles!