Breaking Stealth in 2e

Da Boss said:
Narns - Hate 'em :D

Hmm depends if the idea is "target that explosion and fire" if so than a energy mine hit (or fighter shot) should work.

On fighters - it does say - A Fighter is treated as a ship for all purposes, unless mentioned below and it does not say anything about a fighter not counting as a ship for firing.

Guess its a good job that Minbari have masses of Advanced Antifighter and deadily fighters.
"Target that explosion and fire" was the exact quote used when I first proposed this mechanic for Stealth (yes, I was thinking of Star Trek VI too). However, the rule has evolved and by the wording is clearly more tied in to linking scanners of different ships so who knows at the moment?
 
Da Boss said:
as if a Haven (1/2 patrol) pt broke the stealth and managed to score a hit
I see "attack" and "hit" as different in this context; so even if the AD come up a complete miss the ship would still grant the bonus.

My initial reaction to the question of emines granting the bonus was no, because the attacking ship isn't actually getting a lock on the target; but I like the idea of "Weapons Officer, target that explosion!" The fact that emines are mostly one-shot now helps, otherwise I think they might be a bit too powerful as stealth-breakers.
 
Right Hand of God said:
You are required to successfully attack the target, that means that you have to hit it with AD rather than roll dice and miss :wink:
But that's making a big assumption on what a "successful" attack means. In this case, if you beat Stealth and the sensor data was useful then it is possible this can be considered successful...
 
as a miss isn't a miss, it is a possible combination of factors, one of which is that you hit, but it didn't penetrate the armour. which is in a small way, a sucessful attack!
 
Is it a successful hit if your target Dodges the hit? (e.g. a Nial)
Is it a successful hit if your target Intercepts the hit? (e.g. a refitted Tara'Lin)
Is it a successful hit if your target has Shields absorb the hit? (e.g. a Shadow Scout)
Is it a successful hit if your target suffers no Damage? (e.g. a Bulkhead hit)

Just a few questions for the blender when people say that the AD roll must beat the Hull score for it to be a "successful" attack.
 
:shock:

ok hadn't thought of all those examples. That being the case perhaps getting through the stealth regardless of the resulting shooting is/should be enough. But I don't think emines catching things in their blast counts
 
Is it a successful hit if a fighter intercepts the hit? (Eg Tara'Lin with a Shial acting as interceptor)
 
can i ask how we see stealth,.. is it ... 1. the ship is completly invisible until it fires then fades away again,
or.. 2. you can see the ship but weapons cant lock on?
also just a thought if the ships fires on either 1 or 2, maybe strealth can be sorted like this,
when youre going to fire the sharlin for example you must state that before it moves meaning the resulting enemy will see it apearing on their scanners and move to intercept not requiring a stealth roll at all, moved ships wont be a problem unless in fire arcs, and could make you play very cautiously as minbari but possibly quite fair, do you get what i mean?
 
Burger said:
Is it a successful hit if a fighter intercepts the hit? (Eg Tara'Lin with a Shial acting as interceptor)

and do you get a bonus to shoot at a stealth fighter that successfully acts as an inteceptor? (and survived it?) :)
 
Da Boss said:
Burger said:
Is it a successful hit if a fighter intercepts the hit? (Eg Tara'Lin with a Shial acting as interceptor)

and do you get a bonus to shoot at a stealth fighter that successfully acts as an inteceptor? (and survived it?) :)
Thankfully I think this is the one clear case as you are not locking on to the enemy fighter, the fighter has just shot down/intercepted your shot.
 
seems e-mines can give the bonus to break stealth :( which is kind of crappy. combine that with fighters giving the bonus to break stealth automatically and I wish that we had upped the toughness of minbari, they already got made more fragile, now I am finding even worse things.
 
They both give the same bonus, ie fighters and e-mines isn't cumulative. And you won't do the same together, since you will kill your fighters in the e-mine blast.
 
My guess would be all you need to do is pass the stealth roll, whatever way you look at it I would consider that a successful attack as far at least as the targetting computers are concerened which is what needs to be passed on to give other ships their bonus.

Interceptors or shields frankly youre clearny hitting the target its just not taking damage becuase of its active defences stopping the shots before they strike the hull, and in the case of dodge well the shot WAS on target but the ship moved slightly out of the way.

It makes sense to me to play it that 'successful attack' in the sense of this rule = the attack was not stopped by the stealth system.

I would actually prefer it if it was taken to mean that even if the weapon was out of range you could still try to break stealth and lock the target as this would frankly be quite a nice tactical option as ships out of range could basically help pain the targets for the ships that are focuse on targeting the stealth ship with many guns :P
 
Well as it has been answered on rulesmasters that e-mines DO contribute to stealth reduction I cant help but feeling that Mongoose have certainly got a lot of Narn love going on!
 
katadder said:
seems e-mines can give the bonus to break stealth :( which is kind of crappy. combine that with fighters giving the bonus to break stealth automatically and I wish that we had upped the toughness of minbari, they already got made more fragile, now I am finding even worse things.

If the fighters survive flying into a hail of advanced Antifghter and survive any other weapons that come their way :)
 
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