Breaking campaigns.

Askold

Mongoose
So...

I am currently playing a "Pirates of Drinax" campaign with the first edition Mongoose Traveller rules and we kinda maybe took the campaign slightly off the rails. One of the players decided early on that trying to rebuild Drinax with money from piracy or trying to make the other planets willingly ally with Drinax is simply not going to work. Instead we invested most of our filthy lucre into "Drinax Trading Company" which would be part of three different projects to MAKE DRINAX GREAT AGAIN!

Operation 1: Privateering. This would continue as usual and of course the pittance of money gained from it would be nice but the real benefit would be that it would give us a battle-trained fleet to serve as the core of the new Drinaxian fleet and the pirates could do some undercover work to gain allies to Drinax as well.

Operation 2: DTC. The company would aggressively expand to gain control of local markets and tie the neighbouring planets to Drinax financially. Let the planets have their independence for now as long as they are paying money to Drinax one way or another.

Operation 3: The Mob. A criminal organization spanning several planets would be formed to not only steal, smuggle and blackmail money for Drinax but to also influence the local governments from the shadows.


We were mainly playing as the pirates but every now and then there would be a board meeting and we would find out how much money DTC had earned for Drinax (and the characters who were board members.) Well... The second year of the company made 11 Billion credits for each of the four characters who were board members ...that's right: 11 BILLION CREDITS per person. I am even not going to mention how much king Oleb and the rest of the investors made in total. This is the point where the GM thanks everyone for completely breaking the campaign and asks if we could retire DTC and instead we would concentrate on the other aspects of the campaign. We agreed. (For comparison, the privateers have made perhaps a billion or a bit more during the same year by stealing ships.)

...King Oleb now has a nice fleet to defend Drinax, our characters built a massive ship building facility on the orbit of Tech world (which is one of our closest allies) and there is a new city being built on Asim where we are bringing in colonists. That last part is mainly because Drinax basically ran out of potential recruits and we need to hire crewmen for our ships and workers for our projects from somewhere.

So, how about you guys and gals? How badly have you broken Traveller campaigns in the past?
 
How did your GM decide on how well DTC did, and what it's ownership structure were? Just going by your post it appears the GM just decided to end the game and instead of the classic "rocks fall, you're all dead" just decided to bury the game in money.

Simon Hibbs
 
No... We used the rules. One of the books for Mongoose Traveller has rules for corporations. (Merchant Prince, I think.)

Corporation gets stats based on size and the the board members and the rules include all kind of stuff up to hostile takeover of another corporation.

The problem is that the rules made it quite easy for us to make a fortune and it threatened to make the rest of the game unnecessary. So now instead of the company the money is treated like investments are treated in Traveller meaning that we still get some extra money from finances but not the outrageous sums that we were originally getting and the game is again focused on piracy and diplomacy.
 
Back
Top