Pavlov Grenadier
Mongoose
Hi all! We played our first 2e game and have few quesitons. I will post them in different threads for easier tracking.
When do you launch breaching pods? The book reads that they are like fighters so I launch them in the end phase, right? If that’s the case, then what is the Special Action: Launch Breaching Pods and Shuttles do? Is the SA only for when a ship is going to board another ship and has nothing to do with the actual launching of Breaching pods? OR, do you have to have to call that special action to launch Breaching pods from my ship? Here is how I “think” it goes…please correct me if I am wrong:
Situation 1:
1: I have a ship that has 2 breaching pods(BP) with 2 troops on it.
2: That ship launches the 2 BPs in the end phase of turn 1
3: the BPs move at the end of the Movement phase of turn 2 and are lucky enough to touch an enemy ship (other rules apply here like AF, Fighter CAP, etc.)
4: No special order is needed to do this, once the breaching pods are launched, they move as normal fighters
Situation 2:
1: My Ship with 4 troops moves to within 4 inches of enemy ship that meets all the conditions for the SA and decarles the Launch BP and shuttle SA and moves 4 troops over.
2: The troops fight it out in the end phase
3: If this ship also had BPs, they would not have been moved over during the attack phase since they cannot even launch until the End Phase (correct?)
Thanks!
When do you launch breaching pods? The book reads that they are like fighters so I launch them in the end phase, right? If that’s the case, then what is the Special Action: Launch Breaching Pods and Shuttles do? Is the SA only for when a ship is going to board another ship and has nothing to do with the actual launching of Breaching pods? OR, do you have to have to call that special action to launch Breaching pods from my ship? Here is how I “think” it goes…please correct me if I am wrong:
Situation 1:
1: I have a ship that has 2 breaching pods(BP) with 2 troops on it.
2: That ship launches the 2 BPs in the end phase of turn 1
3: the BPs move at the end of the Movement phase of turn 2 and are lucky enough to touch an enemy ship (other rules apply here like AF, Fighter CAP, etc.)
4: No special order is needed to do this, once the breaching pods are launched, they move as normal fighters
Situation 2:
1: My Ship with 4 troops moves to within 4 inches of enemy ship that meets all the conditions for the SA and decarles the Launch BP and shuttle SA and moves 4 troops over.
2: The troops fight it out in the end phase
3: If this ship also had BPs, they would not have been moved over during the attack phase since they cannot even launch until the End Phase (correct?)
Thanks!