Normally, I'd write some ig long summary, but the short version of the ideas from Omnipotent match mine.
Beam weaponry isn't so important with the underhulled Vree, but turning and interceptors are. I'd also suggest the Brikorta as it has fighters, interceptors, and some speed. Can't remember how many turns it has, though. Maybe just 1/45? Haliks make a ton of sense. So does the Brokados. If you think you can roll well and/or will face any of the extremely deadly Xonn Dreadnoughts, then the Haltona returns to being an outstanding buy. In very large battles, you may find the Takata too tempting to pass up with the whole kit: extreme range and bombardment capability, fighters, interceptors, 2/45s, and speed; use it to eliminate Skirmish hulls like Xixx and Ximm in quantity.
One unusual thought is the Ikorta. I seem to remember some ruling that since you moved half of your speed or less when you used SM in Vree, the Vree becomes susceptible to Launch Breaching Pods and Shuttles. This is an extremely nasty trick, but it is a trick. The Ikorta with its assault troops is absolutely the pony for this trick, but don't count on it.