A bit off topic but I tried rolling character stats with Boon, as an experiment...
Straight 2D6 gives what you expect. Boon gives SIGNIFICANTLY higher scores, quite regularly. 2-3 points higher. Low numbers were still possible of course but three out of four characters were getting positive DMs on all their stats. Figure same the other way with Bane.
Obvious, right?
So I think they're evolving the task system:
Assign a difficulty based on the story, that gives you a target number (Easy 4+, etc etc)
Don't know the difficulty? Average 8+
Now apply a situational modifier if necessary - driving wind and sulfur rain while trying to open the (Difficult 10+) electronic lock? Bane. Partner downloading specs to your hand comp on a balmy quiet evening? Boon.
Sure, storm could easily be Very Difficult 12+ or whatever the ref deems...
But it just feels different, more intense. Throwing 2d6 for 12+ but I got +2 for skill and +1 for stat and +1 for my higher-TL gear means I only need 8+ for a VD task... I can do it! On a Diff task (6+ with DMs above) that's almost a sure thing - but that Bane die makes me, the player, nervous - it could really go either way now...