Bombs and more Bombs.

hithero

Mongoose
I've not used aircraft yet but was wondering whether their were any special rules concerning attacks on vehicles as I can't find them. In BFE aircraft gained the 'elevated position' rule, is this true of WAW. Also what T/S/K values do you use, the actual angle of attack or rear values for being struck from above? Is the same for the bombs?

The other bombs concern the use of Tank Assault, again use the angle of attack values or the tanks weakest T/S/K assuming charges are being placed on weak spots?
I raise this querry because its impossible to destroy or disable some vehicles. Last game I assaulted a Tiger 1 with 7 Para's and inflicted just 1 damage! as they needed 10's just to damage the tank who then gets a save roll, so some tanks can happily roll through town without infantry back-up especially when the Tiger has little chance of being damaged even by a PIAT.
 
Yes, Tanks are a tough nut for infantry to crack with Anti Tank Explosives. I thought too tough, but two thoughts tempered my disapointment. First, given the same point cost, an infantry unit and a tank would be in the same ballpark for chances of taking out the other.
The second was the well documented action by the US 82nd Airborne holding the bridge over the river Merderet near Ste. Mere Eglise. Three German tanks ( Captured French Somuas) were defeated by multiple bazooka shots ( and a 57mm anti tank gun ). Quite a few bazooka rounds were used to destroy each tank, enough that the loader had to go back for more reloads.

In regards to close assaulting tanks: Improved Anti Tank Explosives vastly increase your chances. Also, the Tiger's armor is 9/9/8 ( the same as the King Tiger), not sure where your 10 came from. Beating the kill score ( often not possible with std Anti Tank Explosives ) inflicts two hits, making it possible though not likely a squad can kill a tank in one turn.
Infantry can easily close assault tanks Because tanks donot make reactions. If there is a building nearby the infantry can duck inside while waiting for the explosives to go off, immune from attack from the tank. Repeat until the desired level of crispieness is achieved.

One question about the American Paratroopers weapon options: Each squad has the Tank Assault description, but in the weapons tables, only Improved Anti Tank Explosives are listed. Are the standard ones missing form the list ( pg 133 ) or do the American Paratroopers get the same benefit as the Fallschirmjager units, whose std Anti Tank Explosives are as good as every one else's Improved.

-snick
 
Snicky said:
One question about the American Paratroopers weapon options: Each squad has the Tank Assault description, but in the weapons tables, only Improved Anti Tank Explosives are listed. Are the standard ones missing form the list ( pg 133 ) or do the American Paratroopers get the same benefit as the Fallschirmjager units, whose std Anti Tank Explosives are as good as every one else's Improved.

-snick

Big UUUPS! :oops:
The Anti-Tank Explosives are missing on page 133.

Fallschirmjäger Page 89 should read:
Anti-Tank Explosives Placed D10 Lethal Zone/2“, One-Shot, Piercing/2
 
Yes you are right, I meant they need a 9+ to damage and not a 10.

Infantry can't repeatedly charge and lay charges as they are only one use and I believe tanks can just trash a ruin and occupants by charging it or just firing its main gun to bring down an undamaged house on top of the occupants.
 
You are right about the one shot, I forgot about that. Is there a way for a tank to crash into a building? I know that often it would take the tank many turns to reduce the building to ruble by firing it's main gun at it, though those big 100mm & 122mm soviet guns speed things up a bit!

-snick
 
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