DrUnK3n_PaNdA
Mongoose
Since the game is no longer supported, I'm curious if any players would like to get together to make a semi-official errata. I'm just getting my friend into the game and I'm returning to some of the old problems I have with the game and specifically the army lists. Some point values seem to high, some seem too low... The US Army can take squads of a single Sergeant for -20 points and it's really difficult to make a realistic force in some cases! Just try fitting a realistic Stryker platoon into a 2k point game!
I'd be happy to organize something if other people would like to put in their input.
For me, my personal wishlist is:
More realistic force selection
Better (i.e. not a waste of points) artillery
Amended options for US Army Rifle Squads to not allow a negative point value
Stingers and TOWs having the one-shot trait removed (TOW-carrier HMMWVs carry six. Stinger teams carry additional missiles as well)
Shoulder-fired anti-aircraft option for Russia and some others
Shoulder-fired anti-aircraft being able to be combined into a single choice like Talon teams. Stinger teams usually operate in units of 2 teams.
Support for air-mobile infantry platoons
Command Vehicles for armored squadrons
US Weapons Squads limited to one per two Rifle Squads as per all other fire support squads
Multiple CVRT vehicles being available for a single choice, they operate in teams of 2 in real life and are prohibitively expensive in choices outside an armored squadron
TALON drones not being able to shoot 16 dice per turn...
Toned down air assets and selection restrictions to focus the action on the ground, not air-superiority
Amended point-values for many APCs and IFVs (Mostly Strykers, Spartans and LAV's)
Rangers and Force Recon, etc. being modified to Platoon selections. SAS, Delta, KSK, Alfa Group, and the like should be the tiny elite squads
If anyone else is interested in collaborating on this to keep the game alive, let's discuss it!
I'd be happy to organize something if other people would like to put in their input.
For me, my personal wishlist is:
More realistic force selection
Better (i.e. not a waste of points) artillery
Amended options for US Army Rifle Squads to not allow a negative point value
Stingers and TOWs having the one-shot trait removed (TOW-carrier HMMWVs carry six. Stinger teams carry additional missiles as well)
Shoulder-fired anti-aircraft option for Russia and some others
Shoulder-fired anti-aircraft being able to be combined into a single choice like Talon teams. Stinger teams usually operate in units of 2 teams.
Support for air-mobile infantry platoons
Command Vehicles for armored squadrons
US Weapons Squads limited to one per two Rifle Squads as per all other fire support squads
Multiple CVRT vehicles being available for a single choice, they operate in teams of 2 in real life and are prohibitively expensive in choices outside an armored squadron
TALON drones not being able to shoot 16 dice per turn...
Toned down air assets and selection restrictions to focus the action on the ground, not air-superiority
Amended point-values for many APCs and IFVs (Mostly Strykers, Spartans and LAV's)
Rangers and Force Recon, etc. being modified to Platoon selections. SAS, Delta, KSK, Alfa Group, and the like should be the tiny elite squads
If anyone else is interested in collaborating on this to keep the game alive, let's discuss it!