Beta critique: Element: travele4.pdf: Salvo Decoy

AnotherDilbert

Emperor Mongoose
Salvo Decoy:
To determine if a missile salvo is real or a decoy requires an Average (8+) Electronics (Sensors) check (1 round, INT). DM-2 applies at ranges beyond Short.

A good sensor operator with a good sensor would roll something like:
2D +6[skill] +6[sensor] +1[command centre] -2[range] = 2D + 11 and always succeed, hence never be fooled by the decoy.


It needs an ECM DM and perhaps a ±TL DM?
 
It takes a round to do this check. But most military ships will have at least a second operator.

Anyway, with the significantly powerful sensors (Very advanced + Enhanced Signal Processing), the DM is high enough to make the check very easy.

Unless it's designed to fool only weak sensor ships.
 
Why would the military bother with decoys that could only fool Free Traders?

Perhaps raise the difficulty to Difficult and add a range modifier equal to the attack range modifier?
 
Will that be sufficient? The net will be -4 more compared to the current. (now is -2 from beyond short; -2 more from to Difficult and -2 more from long range)
 
A DM -4 is a huge deal on 2D6. The range of the dice is only 2-12. A DM -4 almost takes us from automatic success to just over 50% success.
 
Unless I do a mistake with the calculations:

Skill 4 (conservative) + Sensors 6 - Long range (4) + 2D - 10 (difficult check) = ?
 
2D +4[skill] +6[sensor] +1[command] -2[long range] = 2D + 9, autosuccess on Difficult...

Yes, we need higher difficulty...

Let's look at VLong and Very Difficult (12+):
2D +4[skill] +6[sensor] +1[command] -4[long range] = 2D + 7, Success on 5+ (83%). Still too easy to see through...


Let's see take this backwards: At VLong range it should be difficult to see through, say success on 9+ so we need an additional DM -4. We have no Difficulty that high... Let's call it an ECM mod instead and drop the Difficulty back to Average (8+), the needed ECM mod becomes -8.

Range VLong, Average (8+)
2D +4[skill] +6[sensor] +1[command] -4[long range] -8[ECM] = 2D -1, success on 9+ (28%)

Range Long, Average (8+)
2D +4[skill] +6[sensor] +1[command] -2[long range] -8[ECM] = 2D +1, success on 7+ (58%)

Looks reasonable to me...
 
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