After some trial and tribulations most likely involving boarder guards, I finally go my complete CT collection. Now with about 1 or 2 days to prepare I have to get one of the adventures ready for my players.
System: Mongoose Traveller
Universe: OTU
MGT Resources:
Core Book
Spinward Marches
760 Patrons
CT Resources:
Everything in Marc Miller's complete CT CD-ROM
Set up: Players just finished The Rescue and are on their way to a Used Shipyard to purchase their ship. Their fop convinced the leader of the moon in The Rescue to give them a reward, which is 10% discount at the shipyard. I want to turn this into there first adventure hook.
Characters: a Count (admin type- basically the leader), a Baron (fop turned artist), Female ex Space Marine (in full Battle Dress), Doctor, ex Navy Pilot, ex scout/ex Navy Engineer.
Needs: Social stuff... two nobles. Starship stuff. Fun stuff. I don't want to take away their ship or Air raft for the plot. one player already suggested I'd do that and I think that would be lame.
The Question is which CT adventure should I use?
System: Mongoose Traveller
Universe: OTU
MGT Resources:
Core Book
Spinward Marches
760 Patrons
CT Resources:
Everything in Marc Miller's complete CT CD-ROM
Set up: Players just finished The Rescue and are on their way to a Used Shipyard to purchase their ship. Their fop convinced the leader of the moon in The Rescue to give them a reward, which is 10% discount at the shipyard. I want to turn this into there first adventure hook.
Characters: a Count (admin type- basically the leader), a Baron (fop turned artist), Female ex Space Marine (in full Battle Dress), Doctor, ex Navy Pilot, ex scout/ex Navy Engineer.
Needs: Social stuff... two nobles. Starship stuff. Fun stuff. I don't want to take away their ship or Air raft for the plot. one player already suggested I'd do that and I think that would be lame.
The Question is which CT adventure should I use?