Thanks. Here is her cohort and some crew just for fun.
N'Yaga
Medium Southern Islander Barbarian 5/Pirate 5
Hit Dice: 5d10+5d8+20 (75 hit points)
Initiative: +10 (+2 Dex, +8 Ref)
Speed: 30 ft. (unarmoured)
Dodge Defence: 20/23 (+6 level, +2 Dex, +1 light-footed, +1 dodge; +1 seamanship and +2 sea dog when on board a ship)
Parry Defence: 18/19 (+3 level, +1 Str, +4 shield; +1 seamanship when on board a ship)
DR: –
Base Attack Bonus/Grapple: +8/+9
Attack: Hunting Spear +10 melee or Shemite Bow +8 ranged (non-proficient)
Full Attack: Hunting Spear +10/+5 melee or Shemite Bow +8/+3 ranged (non-proficient)
Damage: Hunting Spear 1d8+2/ x2/ AP 3 or Shemite bow (+1) 1d10+1 / x3/ AP 5
Special Attacks: Ferocious attack, to sail a road of blood and slaughter, versatility (-2 penalty), crimson mist, sneak attack +1d6, sneak subdual
Special Qualities: Southern Islander traits, illiterate, seamanship +1, pirate code (black coast drums), fearless, sea dog*, bite sword, trap sense +1, uncanny dodge, improved uncanny dodge
Space/Reach: 5 ft./5 ft.
Saves: Fort +9, Ref +10, Will +6 (+4 vs. Terror)
Abilities: Str 12, Dex 14, Con 15, Int 16, Wis 19, Cha 13
Skills: Appraise +8, Balance +9, Climb +8, Craft (herbalism) +10, Heal +19, Intimidate +10, Knowledge (geography) +9, Perform (dance) +5, Profession (sailor) +13, Survival +9, Spot +11, Tumble +6, Use Rope +8 (N'Yaga gains a +1 circumstance bonus to Balance, Climb, Profession (sailor) and Use Rope skills when on board a ship)
Feats: Dodge, Endurance, Fighting Madness, Improved Mobility, Light-footed, Mobility, Pirate Cure**, Self-Sufficient
Reputation: 12 (Cruel)
Leadership: –
Code of Honour: None
Allegiances: Bêlit
Possessions: Hunting spear, shield, healer's kit, feather plumes.
* took Sea Dog instead of Track, per the variant rules in Conan: Hyboria's Fallen. It gives the character a +2 bonus to dodge and attack rolls when fighting aboard a ship (the bonus to attack rolls is not calculated in the Black Corsair statistics)
** feat from Conan: Pirate Isles. When performing a Heal check, he may add +1d4 to his roll, but the patient takes that much Con damage from the cure.
Old N'Yaga is a sub-chief on Bêlit's pirate ship, the Tigress. He is a superstitious southern islander and is a healer with knowledge of herbs and harsh remedies. N'Yaga, along with 19 black corsairs, was driven insane by the Winged One during the events at the end of Queen of the Black Coast. He was killed by Conan when his insanity drove him to attack his queen's lover.
Black Corsairs
Young Adult Corsair: Medium Southern Islander Barbarian 1/Pirate 2; Hit Dice: 1d10+2d8+3 (18 hit points); Initiative: +7 (+2 Dex, +5 Ref) ; Speed: 30 ft. (unarmoured); Dodge Defence: 15/18 (+1 level, +2 Dex, +1 racial, +1 light-footed; +1 seamanship and +2 sea dog when on board a ship); Parry Defence: 19/20 (+1 level, +3 Str, +4 shield, +1 parry; +1 seamanship when on board a ship); DR: –; Base Attack Bonus/Grapple: +2/+5; Attack: Hunting Spear +6 melee or Shemite Bow +2 ranged (non-proficient); Damage: Hunting Spear 1d8+3/ x2/ AP 4 or Shemite bow (+3) 1d10+3 / x3/ AP 7; Special Attacks: Ferocious attack, to sail a road of blood and slaughter, versatility (-2 penalty) ; Special Qualities: Southern Islander traits, illiterate, seamanship +1, pirate code (black coast drums), fearless, sea dog* ; Space/Reach: 5 ft./5 ft.; Saves: Fort +6, Ref +7, Will +1 (-1 vs. Terror); Abilities: Str 17, Dex 14, Con 13, Int 10, Wis 12, Cha 6; Skills: Climb +7, Intimidate +4, Jump +7, Perform (dance) +2, Profession (sailor) +7, Spot +3, Survival +3, Tumble +4, Use Rope +2 (Character gains a +1 circumstance bonus to Balance, Climb, Profession (sailor) and Use Rope skills when on board a ship); Feats: Fighting Madness, Light-footed, Parry ; Reputation: 2 (Cruel) ; Leadership: –; Code of Honour: None; Allegiances: Bêlit; Possessions: Hunting spear, loincloth, shield with mostly white hide
Average Adult Corsair: Medium Southern Islander Barbarian 2/Pirate 2; Hit Dice: 2d10+2d8+4 (24 hit points); Initiative: +8 (+2 Dex, +6 Ref) ; Speed: 30 ft. (unarmoured); Dodge Defence: 16/19 (+2 level, +2 Dex, +1 racial, +1 light-footed; +1 seamanship and +2 sea dog when on board a ship); Parry Defence: 20/21 (+1 level, +4 Str, +4 shield, +1 parry; +1 seamanship when on board a ship); DR: –; Base Attack Bonus/Grapple: +3/+7; Attack: Hunting Spear +8 melee or Shemite Bow +3 ranged (non-proficient); Damage: Hunting Spear 1d8+4/ x2/ AP 5 or Shemite bow (+4) 1d10+4 / x3/ AP 8; Special Attacks: Ferocious attack, to sail a road of blood and slaughter, versatility (-2 penalty), crimson mist ; Special Qualities: Southern Islander traits, illiterate, seamanship +1, pirate code (black coast drums), fearless, sea dog*, bite sword ; Space/Reach: 5 ft./5 ft.; Saves: Fort +7, Ref +8, Will +1 (-1 vs. Terror); Abilities: Str 18, Dex 14, Con 13, Int 10, Wis 12, Cha 6; Skills: Balance +3, Climb +9, Intimidate +5, Jump +8, Perform (dance) +2, Profession (sailor) +7, Spot +4, Survival +3, Tumble +4, Use Rope +4 (Character gains a +1 circumstance bonus to Balance, Climb, Profession (sailor) and Use Rope skills when on board a ship); Feats: Fighting Madness, Light-footed, Parry ; Reputation: 3 (Cruel) ; Leadership: –; Code of Honour: None; Allegiances: Bêlit; Possessions: Hunting spear, loincloth, white shield with many black spots
Veteran Adult Corsair: Medium Southern Islander Barbarian 2/Pirate 3; Hit Dice: 2d10+3d8+5 (29 hit points); Initiative: +8 (+2 Dex, +6 Ref) ; Speed: 30 ft. (unarmoured); Dodge Defence: 17/20 (+3 level, +2 Dex, +1 racial, +1 light-footed; +1 seamanship and +2 sea dog when on board a ship); Parry Defence: 20/21 (+1 level, +4 Str, +4 shield, +1 parry; +1 seamanship when on board a ship); DR: –; Base Attack Bonus/Grapple: +4/+8; Attack: Hunting Spear +10 melee or Shemite Bow +4 ranged (non-proficient); Damage: Hunting Spear 1d8+4/ x2/ AP 5 or Shemite bow (+4) 1d10+4 / x3/ AP 8; Special Attacks: Ferocious attack, to sail a road of blood and slaughter, versatility (-2 penalty), crimson mist, sneak attack +1d6, sneak subdual; Special Qualities: Southern Islander traits, illiterate, seamanship +1, pirate code (black coast drums), fearless, sea dog*, bite sword ; Space/Reach: 5 ft./5 ft.; Saves: Fort +7, Ref +8, Will +2 (+0 vs. Terror); Abilities: Str 18, Dex 14, Con 13, Int 10, Wis 12, Cha 6; Skills: Balance +3, Climb +9, Intimidate +6, Jump +8, Perform (dance) +3, Profession (sailor) +8, Spot +4, Survival +3, Tumble +5, Use Rope +4 (Character gains a +1 circumstance bonus to Balance, Climb, Profession (sailor) and Use Rope skills when on board a ship); Feats: Blooded Spear**, Fighting Madness, Light-footed, Parry ; Reputation: 4 (Cruel) ; Leadership: –; Code of Honour: None; Allegiances: Bêlit; Possessions: Hunting spear, loincloth, shield (mostly black with some white)
Veteran Adult Corsair (crew chief): Medium Southern Islander Barbarian 3/Pirate 3; Hit Dice: 3d10+3d8+12 (42 hit points); Initiative: +8 (+2 Dex, +6 Ref) ; Speed: 30 ft. (unarmoured); Dodge Defence: 18/21 (+4 level, +2 Dex, +1 racial, +1 light-footed; +1 seamanship and +2 sea dog when on board a ship); Parry Defence: 21/22 (+2 level, +4 Str, +4 shield, +1 parry; +1 seamanship when on board a ship); DR: –; Base Attack Bonus/Grapple: +5/+9; Attack: Hunting Spear +11 melee or Shemite Bow +5 ranged (non-proficient); Damage: Hunting Spear 1d8+4/ x2/ AP 5 or Shemite bow (+4) 1d10+4 / x3/ AP 8; Special Attacks: Ferocious attack, to sail a road of blood and slaughter, versatility (-2 penalty), crimson mist, sneak attack +1d6, sneak subdual; Special Qualities: Southern Islander traits, illiterate, seamanship +1, pirate code (black coast drums), fearless, sea dog*, bite sword, trap sense +1; Space/Reach: 5 ft./5 ft.; Saves: Fort +8, Ref +8, Will +3 (+1 vs. Terror); Abilities: Str 19, Dex 15, Con 14, Int 11, Wis 13, Cha 7; Skills: Balance +3, Climb +9, Intimidate +7, Jump +9, Perform (dance) +4, Profession (sailor) +9, Spot +4, Survival +3, Tumble +5, Use Rope +4 (Character gains a +1 circumstance bonus to Balance, Climb, Profession (sailor) and Use Rope skills when on board a ship); Feats: Blooded Spear**, Endurance, Fighting Madness, Light-footed, Parry, Power Attack; Reputation: 5 (Cruel) ; Leadership: –; Code of Honour: None; Allegiances: Bêlit; Possessions: Hunting spear, loincloth, shield
* took Sea Dog instead of Track, per the variant rules in Conan: Hyboria's Fallen. It gives the character a +2 bonus to dodge and attack rolls when fighting aboard a ship (the bonus to attack rolls is not calculated in the Black Corsair statistics)
** feat from Pirate Isles; it increases a Southern Islander's racial bonus with spears to +2