DanDare2050
Mongoose
One thing I notice reading the beta is that some things which are rules are lost in general text paragraphs. Consider this:
This is actually a really important, central rule. Skill checks have a default success number of 8. It should look like this:
Something that makes that simple, core thing pop out.
Similarly in combat
should be more like
There is a habit in the rules to hide crucial specifics inside text paragraphs.
Checks: A check is exactly the same as a roll but the
Dice Modifier will always be a characteristic or skill.
Thus, you will be asked for a characteristic check or skill
check. For most characteristic or skill checks, you will
need to get an 8 or more after all Dice Modifiers have
been applied in order to succeed.
This is actually a really important, central rule. Skill checks have a default success number of 8. It should look like this:
Checks: Characteristic and skill rolls check against 8.
A check is exactly the same as a roll but the
Dice Modifier will always be a characteristic or skill.
Thus, you will be asked for a characteristic check or skill
check. For most characteristic or skill checks, you will
need to get an 8 or more after all Dice Modifiers have
been applied in order to succeed.
Something that makes that simple, core thing pop out.
Similarly in combat
Attack
The most common Significant Action used in combat is
to attack. An attack is an attempt to damage or injure an
enemy with either a melee or ranged weapon, such as a
knife or a rifle.
The Traveller declares he is going to attack and selects
a target. The target may then choose a Reaction. The
Traveller then makes an appropriate skill check and, as
normal for any Average skill check, if he scores 8+, the
attack is successful and damage is dealt to the target
(see Damage on page 73).
should be more like
Attack : A skill check that needs to beat 8
The most common Significant Action used in combat is
to attack. An attack is an attempt to damage or injure an
enemy with either a melee or ranged weapon, such as a
knife or a rifle.
The Traveller declares he is going to attack and selects
a target. The target may then choose a Reaction. The
Traveller then makes an appropriate skill check and, as
normal for any Average skill check, if he scores 8+, the
attack is successful and damage is dealt to the target
(see Damage on page 73).
There is a habit in the rules to hide crucial specifics inside text paragraphs.