alex_greene
Guest
When everything else costs - maintenance, fuel, life support - those are usually enough incentive for the characters to seek out work.
But it's easy enough to handwave expenses like those, and simply begin an adventure with something like "While your ship is in the Starport undergoing its annual maintenance, you have been back paid, and boy, do you have plenty of money to burn ..."
You only really need to micromanage your Credits with the spec trade game, because that is the point of that subgame. You just don't need to use Dickensian threats of eternal poverty to incentivise the Travellers.
But it's easy enough to handwave expenses like those, and simply begin an adventure with something like "While your ship is in the Starport undergoing its annual maintenance, you have been back paid, and boy, do you have plenty of money to burn ..."
You only really need to micromanage your Credits with the spec trade game, because that is the point of that subgame. You just don't need to use Dickensian threats of eternal poverty to incentivise the Travellers.