Battle report with substantial house rules

I've read this a few times and I see no need to have written orders
if you use the same initiative merry go round as per ACTA


Hmm....if you want to adapt it that's quite do-able; the only things it'll really affect out of the rules set is 'pre-place' weapons , and as noted, that's really just energy mines. Nova Cannons aren't really ideal as an adaption but could work ('mine' flies straight ahead until detonated, triggering a one-turn nova bomb blast at full power).


Alternatively, you could actually not use energy mines as an artillery piece; I don't recall if we ever actually see a narn ship fire mines, just detonate pre-placed ones.
 
the Emines in "Long Twilight Struggle" were fired from the G'Quans IIRC.

And there's a nova cannon variant in more thrust that might be more appropriate than the one in the main book - it fires out over one turn with a lower yield, but doesn't shut the ship down for a turn.
 
Long story short as I've said already though, if your gonna play FT I can't recommend highly enough you read through Fleet Book 1 since the rules were revised quite alot in there (and its an even better game frankly)

EDIT: Oh and its also a free download pdf from GZG's website :)

Basically the rules from the start of fleet book 1 and 2 are basically the revised rules over the 2nd ed book and more thrust. As great as FT 2nd Ed is, the FT revised rules are better :D
 
And there's a nova cannon variant in more thrust that might be more appropriate than the one in the main book - it fires out over one turn with a lower yield, but doesn't shut the ship down for a turn.

Wave Cannon. Still not ideal but close enough.

Missile-wise one can use the More Thrust missile rules (salvo missiles don't work if doing alternating initiative) for those ships armed with them.

Basic batteries for pulse cannons
Beam weapons.....hmmm.....if interceptors=screens then you need a weapon which isn't interceptible. One can use the EFSB beam weapon, but that adds a bit more record-keeping for the power level, or (probably better) use a big clutch of pulse torpedos to represent the beam (the armour piercing nature fits well as well).
 
I'll see if I can dig my EFSB out, but as I recall the Interceptors in there were a mix of screens and PDAF and only worked against pulse batteries (which were basically FT beams but rated 1,2,3,4 instead of A,B and C (and the 4-rated gun reached out to 40", with 4 dice at ranges 0-10)
 
The vector movement system is great fun, as it requires alot more thought and pre-planning - /especially/ if you use limited arc ships like the kra'vak (who I guess translate to Drazi and other boresight heavy races).

Half the time the trouble is with stopping your ships. Turning is dead easy - like a starfury you can spend minimal thrust and turn in any direction whilst retaining inertia. The trouble is getting big honking great ships a. up to speed and b. back down again.

With a bit of thought about the weapons and fleet specific bonuses (to damage track layout, who gets what engines etc.) it would work well for B5 I think.
 
Can I just say thats an amazing looking board!!! O where there models on it? lol Nice EA choices dont know about the others.
 
M1ndr1d3rs said:
@ Burger: Could you post some close-ups of the Hyperions? Intriguing paint job you've got there...
They're not really that great compared to some - but sure next time I get em out I'll take a few snaps. They're grey with various coloured stripes (more interesting and easier to tell them apart from all blue!), and transfers for the name/number/EA logo.
 
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