Captain Kirk
Mongoose
Battle report Earth Alliance vs. Narn
Yesterday I played 4 point Raid game against my friends Narn fleet (known as Anthallas here, the one with the scratch built G’quan).
We played the Call to Arms scenario.
Third Age EA fleet:
Taskforce Juno:
-Omega (EAS Juno)
-Nova (EAS Abrams)
-2x Hyperion Assault Cruiser (EAS Sydney & EAS Farragut)
Narn fleet:
-G’Quan
-T’Rann
-2x T’Rakk
Deployment:
Both fleets deployed pretty much facing each other. Our only terrain was an asteroid base with few other smaller asteroids. Its density was rolled as rating 6.
Turn 1:
EA wins the iniative. All ships moved forward. Nova and Omega opens fire at one of the T’Rakks and causing heavy damage. Most of the Narn firepower is out of range but G’quans heavy lasers and T’Ranns main weapon damages the Nova. EA chose to keep all of its fighters inside their ships because of the e-mines.
Turn 2:
EA wins intiative. All ships are closing in and every ship was now within weapons range. Things might get ugly…
EA ships decided to concentrate most of their firepower at the G’quan and the other T’Rakk which took damage last turn.
G’quan took 6-5 crit but still kept coming but the T’Rakk was destroyed. Most Narn ships fired at the Nova and soon it exploded in a spectacular fireball taking all of her Starfurys with her. Exploding pieces damaged the other T’Rakk and destroyed one Frazi flight. First blood for both sides.
Turn 3:
EA wins intiative. At this point both fleets were point blank range from each other. EA still concentrated their firepower at the G’quan and causing heavy damage. Almost all Narn firepower was taken down by interceptors but Omega took 6-5 critical hit. Several Narn fighter flights were taken down by Hyperions particle beams.
Turn 4:
Narn wins intiative. EA again fired everything they had against the G’quan which was almost crippled at this point. Lucky critical hit from Hyperions pulse cannons caused the T’Rakk to not only take heavy damage but take out its engines as well. It could no longer move as she had lost her damage control systems earlier. Both Hyperions are taking damage from the Narns. Omega launches her first fighter wing which was immediately tied to a furious dogfight by the Frazi.
Turn 5:
EA wins intiative. G’quan is finally destroyed by the Omega. The second T’Rakk was also destroyed and the EA clearly had the upper hand now. Narn firepower pretty much ineffective. Dogfighting between the Frazi and the Thunderbolt continues.
Turn 6:
Narn wins intiative. Hyperions and T’Rann began furious knife fighting. Both sides takes damage and one of the the Hyperions is crippled. Omega is preparing to make tight turnings in order to get back to the fight. Omega is launching more fighters now that the e-mine threat is gone. Dogfighting goes well for the Narn.
Turn 7:
Narn wins intiative. T’Rann and Hyperions still changing fire and T’Rann is able to destroy one of the Hyperions. Omega launches her last fighter flight and moves toward the T’Rann. The dogfighting Frazi gets outnumbered as more Thunderbolts join the fray.
Turn 8:
Narn wins intiative. Narn firepower intercepted. Omega is now ready to join the fight once more. Dogfighting continues.
Turn 9:
EA wins intiative. Both sides are out of weapons range. EA is losing the dogfight despite outnumbering.
Turn 10:
Narns wins intiative. Omega fires her heavy lasers and pulse cannons at the T’Rann causing some damage. T’Ranns return fire is intercepted by the Omega. The last Frazi wins the dogfight and gets the honor for being the only surviving fighter flight on the table.
The Omega and the Hyperion were both pretty much undamaged (Omega had 31 Dam & 43 Crew, Hyperion had 23 Dam & 27 Crew left). T’Rann had 20 Dam & 42 Crew left.
Aftermath:
It was a close game from the beginning. Both fleets were balanced and had the same number of ships. As always in ACTA a few critical hits at the right time changed the balance of the game for Earth Alliance. Fighters were pretty much ineffective in this game mainly due to the Narns e-mines and EA anti-fighter weapons. It was great game and first to be played with my friends Narn fleet. In fact we haven’t played much ACTA at all until recently my friend got inspiration to make his own G’quan for himself. I have played mainly against my other friends Vorlon fleet but those games have never been as exciting as this game was.
Yesterday I played 4 point Raid game against my friends Narn fleet (known as Anthallas here, the one with the scratch built G’quan).
We played the Call to Arms scenario.
Third Age EA fleet:
Taskforce Juno:
-Omega (EAS Juno)
-Nova (EAS Abrams)
-2x Hyperion Assault Cruiser (EAS Sydney & EAS Farragut)
Narn fleet:
-G’Quan
-T’Rann
-2x T’Rakk
Deployment:
Both fleets deployed pretty much facing each other. Our only terrain was an asteroid base with few other smaller asteroids. Its density was rolled as rating 6.

Turn 1:
EA wins the iniative. All ships moved forward. Nova and Omega opens fire at one of the T’Rakks and causing heavy damage. Most of the Narn firepower is out of range but G’quans heavy lasers and T’Ranns main weapon damages the Nova. EA chose to keep all of its fighters inside their ships because of the e-mines.

Turn 2:
EA wins intiative. All ships are closing in and every ship was now within weapons range. Things might get ugly…
EA ships decided to concentrate most of their firepower at the G’quan and the other T’Rakk which took damage last turn.
G’quan took 6-5 crit but still kept coming but the T’Rakk was destroyed. Most Narn ships fired at the Nova and soon it exploded in a spectacular fireball taking all of her Starfurys with her. Exploding pieces damaged the other T’Rakk and destroyed one Frazi flight. First blood for both sides.


Turn 3:
EA wins intiative. At this point both fleets were point blank range from each other. EA still concentrated their firepower at the G’quan and causing heavy damage. Almost all Narn firepower was taken down by interceptors but Omega took 6-5 critical hit. Several Narn fighter flights were taken down by Hyperions particle beams.

Turn 4:
Narn wins intiative. EA again fired everything they had against the G’quan which was almost crippled at this point. Lucky critical hit from Hyperions pulse cannons caused the T’Rakk to not only take heavy damage but take out its engines as well. It could no longer move as she had lost her damage control systems earlier. Both Hyperions are taking damage from the Narns. Omega launches her first fighter wing which was immediately tied to a furious dogfight by the Frazi.

Turn 5:
EA wins intiative. G’quan is finally destroyed by the Omega. The second T’Rakk was also destroyed and the EA clearly had the upper hand now. Narn firepower pretty much ineffective. Dogfighting between the Frazi and the Thunderbolt continues.

Turn 6:
Narn wins intiative. Hyperions and T’Rann began furious knife fighting. Both sides takes damage and one of the the Hyperions is crippled. Omega is preparing to make tight turnings in order to get back to the fight. Omega is launching more fighters now that the e-mine threat is gone. Dogfighting goes well for the Narn.

Turn 7:
Narn wins intiative. T’Rann and Hyperions still changing fire and T’Rann is able to destroy one of the Hyperions. Omega launches her last fighter flight and moves toward the T’Rann. The dogfighting Frazi gets outnumbered as more Thunderbolts join the fray.
Turn 8:
Narn wins intiative. Narn firepower intercepted. Omega is now ready to join the fight once more. Dogfighting continues.

Turn 9:
EA wins intiative. Both sides are out of weapons range. EA is losing the dogfight despite outnumbering.
Turn 10:
Narns wins intiative. Omega fires her heavy lasers and pulse cannons at the T’Rann causing some damage. T’Ranns return fire is intercepted by the Omega. The last Frazi wins the dogfight and gets the honor for being the only surviving fighter flight on the table.

The Omega and the Hyperion were both pretty much undamaged (Omega had 31 Dam & 43 Crew, Hyperion had 23 Dam & 27 Crew left). T’Rann had 20 Dam & 42 Crew left.
Aftermath:
It was a close game from the beginning. Both fleets were balanced and had the same number of ships. As always in ACTA a few critical hits at the right time changed the balance of the game for Earth Alliance. Fighters were pretty much ineffective in this game mainly due to the Narns e-mines and EA anti-fighter weapons. It was great game and first to be played with my friends Narn fleet. In fact we haven’t played much ACTA at all until recently my friend got inspiration to make his own G’quan for himself. I have played mainly against my other friends Vorlon fleet but those games have never been as exciting as this game was.