Battle of Cape Spartivento

rcbecker1

Mongoose
Battle of Cape Spartivento

The British, aware of the Italian fleet's movements, sent their forces north to intercept them before they could come anywhere near the cargo ships. At 11:45 on the 27th the British were informed that the Italians were only 50 miles away and closing for battle. At this point Force D had not yet arrived from Alexandria and the British were outgunned, but only 15 minutes later Force D was spotted and the tables turned. The two forces were fairly even; although the Italian ships had better range and heavier fire, the British had an aircraft carrier, which had recently proven itself to be equal to a battleship at Taranto. However the Italians had a very serious limitation: their commander had been given orders to avoid combat unless it was heavily in their favour, so a decisive battle was out of the question.
Admiral Somerville deployed his forces into two main groups, with five cruisers under Rear Admiral Lancelot Holland in front and two battleships and seven destroyers in a second group to the south. Much further south, aircraft carrier HMS Ark Royal was preparing to launch a force of Fairey Swordfish. The Italians were organised into three groups, two from six heavy cruisers and seven destroyers and a third of two battleships and another seven destroyers in the rear. At 12:07 it was clear a battle was about to start with evenly matched forces, so the Italian commander ordered the cruiser groups to re-form on the battleships and prepare to depart. However by this point the lead cruiser formation had already angled toward the British and was committed to combat.


Italian heavy cruiser Bolzano during the battle.
At 12:22 the lead groups of both cruiser forces had come into range and Fiume opened fire at 23,500 metres. Rapid fire between the two forces continued as the distance between them dropped, but of the two groups the Italian forces outgunned the British. An older battleship, the HMS Ramillies, evened the odds but was too slow to maintain formation and dropped out of battle after a few salvos at 12:26. Four minutes later Vice Admiral Angelo Iachino, commander of the Italian cruiser group, received order to disengage although at this point the battle was slightly in their favour. Iachino ordered an increase in speed to 30 knots, laid smoke and started to withdraw. During this time the Italian destroyer Lanciere was hit by a broadside from Manchester and seriously damaged, although she was towed to port after the battle. The British heavy cruiser Berwick was hit at 12:22 by a single 8" shell on her Y Turret which was knocked out, killing seven men of her complement, and a second hit at 12:35 which did little damage.
For the next few minutes the tables turned in favour of the British, when the battlecruiser Renown closed the distance on the Italian cruisers. This advantage was soon negated when Vittorio Veneto opened fire from 29,000 yards at 13:00. Vittorio Veneto fired 19 shells in 7 salvos from long range and that was enough for the now outgunned British cruisers. Both forces withdrew, the battle lasting a total of 54 minutes and causing little damage to either side.
Order of battle
Regia Marina
• Admiral Angelo Iachino
o 6 heavy cruisers: Bolzano, Fiume, Gorizia, Pola, Trieste, Trento.
o 7 destroyers: Ascari, Carabiniere, Lanciere (damaged), Oriani, Alfieri, Carducci, Gioberti
• Admiral Inigo Campioni
o 2 battleships: Vittorio Veneto, Giulio Cesare
o 7 destroyers: Alpino, Bersagliere, Fuciliere, Granatiere, Dardo, Freccia, Saetta
Royal Navy
• Admiral Holland
o 1 heavy cruiser: Berwick (damaged)
o 4 light cruisers: Manchester, Newcastle, Sheffield, Southampton
• Admiral Sir James Sommerville
o 1 battleship: Ramillies
o 1 battlecruiser: Renown
o 9 destroyers: HMS Encounter, Faulknor, Firedrake, Forester, Fury, Gallant, Greyhound, Griffin, Hereward

• Not entered in battle
o 1 aircraft carrier: Ark Royal (carrying 12 fighters, 12 dive bombers, 40 torpedo planes)
o 2 destroyers: Jaguar, Kelvin
• escort and convoy
o 1 anti-aircraft cruiser: Coventry
o 1 light cruiser: Despatch
o 3 destroyers: Duncan, Hotspur, Wishart
o 4 corvettes: Peony, Salvia, Gloxinia and Hyacinth
o 4 freighters
 
Will VAS 2.0 have anything about the reluctance to fight and get ships sunk, by any side?

Players playing scenarios with no campaign or reason to keep ships from sinking will just go in guns blazing until the last ship is afloat. Some will even fight from the life rafts (I do know of a couple like that.. with a pistol in hand they'll stand at the bow of the dinghy and take shots at the crew of the enemy vessel and prepare for boarding actions :D ).
 
This is were victory points come in, giving some one VPs for damaged ships vs more VPs for sunk ships. If my ship is damaged, Id rather give him less VPs for damaging my ship versus more for sinking her. The rules will explain this in the book. But you can use your own morale rules if you want to. But in almost all naval games there are no morale rules to force you to retreat. The rules are based on sacrificing VPs.
I believe there is a certain amount of crew quailty that will come into play in the new rules that will mean alot more than in version one of VAS.
 
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