Basic Conan

A grittier and as classless as d20 can get system is in d20 CoC. Grittier than d20 Conan, grittier than BRP CoC, reduced feat lists, simplified mechanics. A very nice implementation of d20 (and the only one I like and play). I toyed with the idea of a d20 CoC campaign, but I never had the time to do it.
 
Ichabod said:
As I knew virtually nothing about how d20 worked in practice when I started playing Conan, I built a virtually unimaginably inefficient character to where if I could have redone things at around 3rd or 4th level, I would have changed attributes, classes, skills, feats, and weapon choice.

The one player I had roll up his character ahead of time is already thinking this way. He's going to play with the choices he already made, but as we learn and grow with the game, we also learn from our mistakes.

"Mistakes" is a bad choice of words. We learn from our other choices is probably a better way to put it.

But, this was expected.

d20 was and is the most complicated rpg system on the planet. There are pros and cons to owning that title.
 
I'd recommend Savage Worlds as well. True20 was ok but Savage Worlds just seems to fit Conan a little too well to use anything else. One of my players created a Kothian soldier using the SW rules in about 10 mins, but his background description is taking way longer. Both of those are good things in my opinion. I can see why the SW slogan is Fast, Furious Fun!

I'm really sick of d20 games actually as they are far too granular for my taste. Same thing goes for d100 games (percentile games like Runequest). I'm a busy guy, so simple and fun are my 2 selling points right now.
 
quigs said:
I'd recommend Savage Worlds as well. True20 was ok but Savage Worlds just seems to fit Conan a little too well to use anything else. One of my players created a Kothian soldier using the SW rules in about 10 mins, but his background description is taking way longer. Both of those are good things in my opinion. I can see why the SW slogan is Fast, Furious Fun!

I'm really sick of d20 games actually as they are far too granular for my taste. Same thing goes for d100 games (percentile games like Runequest). I'm a busy guy, so simple and fun are my 2 selling points right now.
Try finding the TSR Conan game, or its "free" implementation, ZefRS. It cannot get simpler AND more conformant to Howard!
 
A grittier and as classless as d20 can get system is in d20 CoC. Grittier than d20 Conan, grittier than BRP CoC, reduced feat lists, simplified mechanics. A very nice implementation of d20 (and the only one I like and play). I toyed with the idea of a d20 CoC campaign, but I never had the time to do it.

It's also a system built with the intention that the players will either be incapacitated with insanity or obliterated in some messy and gruesome manner by an otherwordly monstrosity. might not be the best system to base Conan off where theres the expectation that you can fight back and do have a chance of winning the battle(if not the war).

I like Savage Worlds, ive got the Solomon Kane rulebook and im intending to run a campaign with it but i find these systems to be alittle too simplistic for my tastes. D20 Conan and Dark Heresy are my two favourite gaming systems for the moment, Conan has really shown what can be done with the D20 system, the best thing is how modular it can be.
 
Excellent time. Obviously he did not read all of the feats or skills, what they could do, how they could be applied and combined etc. ?

She, actually.

The skills do pretty much what they say on the tin, and the feat chart at the start of the chapter is an easy reference. If you have someone to explain the jargon that is.

Designing a well built character will take more time, though even then, it's not playing at 1st level that's so much the issue as projecting ahead what you want the character to look like at, say, 8th level that requires thinking about what you do at 1st level.

No one in our group does that. You can produce a perfectly functioning character by producing a useful 1st level and then learning from play what you want to do better and developing you character to do so.

d20 was and is the most complicated rpg system on the planet. There are pros and cons to owning that title.

Most complicated on the planet? Chivalry and Sorcery would like a word... as would Harnmaster, Rolemaster and Champions.

And that's only the ones I've played. Apparently there are worse.
 
kintire said:
No one in our group does that. You can produce a perfectly functioning character by producing a useful 1st level and then learning from play what you want to do better and developing you character to do so.

I sometimes do this in games.

For example, for my Conan campaign (that kicks off in two hours!!), I considered not locking the PCs into specific languanges, having them just pick those that are useful to them, filling in their lang slots, as the game progressed.

In the end, I just did as the book suggested and picked the languages the PCs know myself.

But, I understand where you are coming from. You could do this with feats. Leave the 1st level feat blank, and then when a character needs to use a particular feat, he can choose it when he wants.

I've done stuff like that in all sorts of games.
 
kintire said:
Most complicated on the planet?

In my experience, yes. d20 games are extremely complicated if you consider the tons and tons of books that are printed as additional rules. No other game system has the word count to keep up, even those you mentioned.
 
But, I understand where you are coming from. You could do this with feats. Leave the 1st level feat blank, and then when a character needs to use a particular feat, he can choose it when he wants.

I was actually talking about taking levels as we go... but this also works. I don't think we've done it with feats, but we regualrly do with skill points, especially for thieves and scholars.

In my experience, yes. d20 games are extremely complicated if you consider the tons and tons of books that are printed as additional rules. No other game system has the word count to keep up, even those you mentioned.

The vast majority of added rules are character classes or feats, which do not need to concern anyone that doesn't possess those classes or feats. There are also worldbooks of various kinds, and monster books, either manuals or studies of one type (eg the various books on devils and demons). None of these add to the complexity of actually playing the game: you still need to know about the stuff you have, and you don't need to know anything about the stuff you don't.

By contrast, the rulesystems above are complicated to actually play.
 
kintire said:
The vast majority of added rules are character classes or feats, which do not need to concern anyone that doesn't possess those classes or feats.

That sure as heck wasn't the way it was back with AD&D. Players Handbook. Dungeon Master's Guide. Unearthed Arcana. Fighter's Guide. Thief's Guide. Cleric's Guide. Etc for each class (which would include stuff that could be used for all classes, like the fighter's guid and combat). Dungeoneer's Survival Guide. Wilderness Survival Guide.

And so on.
 
That sure as heck wasn't the way it was back with AD&D. Players Handbook. Dungeon Master's Guide. Unearthed Arcana. Fighter's Guide. Thief's Guide. Cleric's Guide. Etc for each class (which would include stuff that could be used for all classes, like the fighter's guid and combat). Dungeoneer's Survival Guide. Wilderness Survival Guide.

And so on.

I had all these, plus skills and powers. You still only needed to know the tiny proportion that applied to the character you had. The GM needed more, but any one of the systems I listed made the whole AD&D shebang look like Topsy and Tim Climb The Hill.

Also, while I realise you don't quite accept this, if you talk about "D20" people WILL assume you mean Dungeons and Dragons 3.0 or later. That is when the game was rebranded as "d20".
 
kintire said:
You still only needed to know the tiny proportion that applied to the character you had.

That depends on the game...if your GM uses stuff out of an addon book, then you probably need to know it.

Also, while I realise you don't quite accept this, if you talk about "D20" people WILL assume you mean Dungeons and Dragons 3.0 or later. That is when the game was rebranded as "d20".

I understand the brand, but d20 is still akin to AD&D and D&D prior to 3.0. It doesn't make sense to me to think of it any other way.

Had 3.0 been this huge mechanical change (say, a complete change to a percentile system, or to only using 2d6 for all throws), then I'd understand the difference. But D&D 3.0 changes D&D no more so than did AD&D from D&D.

It's the same basic game.
 
Had 3.0 been this huge mechanical change (say, a complete change to a percentile system, or to only using 2d6 for all throws), then I'd understand the difference. But D&D 3.0 changes D&D no more so than did AD&D from D&D.

It's the same basic game.

Well, I don't think D&D and AD&D are that close either. That's why they put the A in... as well as some pretty significant changes by the time you got to 2nd ed.

I'm not saying how different they are: I'm just saying that if you say "d20" pretty much everyone else will assume 3rd edition. Don't be surprised when they do.
 
kintire said:
Well, I don't think D&D and AD&D are that close either. That's why they put the A in... as well as some pretty significant changes by the time you got to 2nd ed.

There's pretty signifcant changes in all of the jumps. They're edition changes. D&D to AD&D. AD&D to 3E. 3E to 4E.

I don't much about 4E. I understand it's completely different. But, D&D, AD&D, and 3E are all recognizabel as the same game. Clearly.

Unlike, say, MegaTraveller and Traveller The New Era. Completely different mechanic systems using a shared background.

I'm not saying how different they are: I'm just saying that if you say "d20" pretty much everyone else will assume 3rd edition. Don't be surprised when they do.

It's probably an age thing. Most of the youngsters started with 3E, and that's all they know. D&D and AD&D is ancient history to them.

It's still d20, though.
 
Supplement Four said:
I'm not saying how different they are: I'm just saying that if you say "d20" pretty much everyone else will assume 3rd edition. Don't be surprised when they do.

It's probably an age thing. Most of the youngsters started with 3E, and that's all they know. D&D and AD&D is ancient history to them.

It's still d20, though.

Kintire is right. I know several old timers who play AD&D to this day who would be offended if you told them they play D20. It's not an "age thing." It's not a "3e is all you know" thing. It's a "D20 has an accepted definition" thing. The accepted definition is the system which was created 8 years ago: http://en.wikipedia.org/wiki/D20_system

As Kintire said, if you say "d20" pretty much everyone else will assume 3rd edition. Go to these two message boards dedicated to AD&D and Classic D&D and ask them if they call their games D20. Tell us how many positives you get:

http://www.dragonsfoot.org/forums/viewforum.php?f=15
http://www.dragonsfoot.org/forums/viewforum.php?f=1
 
Style said:
Kintire is right. I know several old timers who play AD&D to this day who would be offended if you told them they play D20. It's not an "age thing." It's not a "3e is all you know" thing. It's a "D20 has an accepted definition" thing. The accepted definition is the system which was created 8 years ago: http://en.wikipedia.org/wiki/D20_system

Well, maybe I'm wrong then. As I've said a few times, I've kept my ear to the grapevine about d20 for several years but haven't given it a serious look until Conan came into my life.

And, I think it's quite silly, actually. Semantics. D20 is easily an old D&D or AD&D system as much as it is new D&D 3.0 or later. They're very much the same game--just in different editions.

It's "wrong" is the greater populace doesn't refer to the system used in D&D and AD&D as the d20 system.

Just my opinion of course. I mean, why rock the boat, right?

Sounds like the result of groupthink, to me.

In the long run, though, who cares?
 
No one is arguing that they are not similar. It's just the accepted definition. If I call blue cheese swiss cheese, am I wrong, or is it group think?
 
Style said:
No one is arguing that they are not similar. It's just the accepted definition. If I call blue cheese swiss cheese, am I wrong, or is it group think?

Maybe we should start referring to old D&D and AD&D as using d20 mechanics, and others will follow suit. We'll start a movement! Get T-Shirts saying "AD&D is d20 too!"

We'll change the perception! 8)
 
It's "wrong" is the greater populace doesn't refer to the system used in D&D and AD&D as the d20 system.

Just my opinion of course. I mean, why rock the boat, right?

Sounds like the result of groupthink, to me.

The thing about words is that they are methods of transmitting information from one mind to another. If the meaning attached to the word by one mind is different to that of the other, the communication fails. A degree of "groupthink" is therefore vital if language is to function.

Also, I played AD&D for slightly over a decade, and I call the new system d20.
 
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