The following classes have "Magical Combat" as a class feature:
Brother of the Crystal Star
Magician of Dessi
Adept (NPC - Partial)
Cener Druid
Herbalish
Wytch Chyld/Shadakine Wytch
Shianti Sorceror
Vakeros (Partial)
All these classes have their "attack table" for Magical Combat listed, along with in most cases a specific way in which they can actually access the "extra attack" columns.
BotCS gain additional attacks (using their Base Magical Combat Skill) with the Electric Pulse.
Magicians of Dessi gain additional attacks using their Wizard's Staff
So do Shianti Sorcerors.
And Vakeros use theirs with their Blue-Steel weapons all the time.
However, most of the others are unclear.
Cener Druids do not appear to gain multiple "magical" attacks with their Spirit Edges, and many of their spells say they can only be used once per round. As far as I can see, with the possible exception of the Path of Disease Gaze attack, there is nowhere I could apply bonus attacks for "magical combat". Is that as intended?
Adepts have no obvious way at all to leverage multiple attacks.
Healer Herbalish too have no magical weapons, and about the only attacking spell they have that might qualify is the Storm's Caress touch attack. I do see that Hunter Herbalish may use their Base Magical Combat Skill attacks when using Natural Weapons or in Shapeshifted forms though. Is that the only application of the chart for that class?
Wytch Chyldren are in fact the antithesis of "fast magical attacks" although they have Power Stones and Wytch's Keys, which will prompt a question below as well...
Namely:
Have I understood the rules correctly in that I am limiting Spell-Casters to one spell per round, and only allowing spell-casters multiple "magical attacks" through the channeling medium of special items?
Or should _all_ Spell-Casters technically be able to cast more than spell per round at higher levels if the spell is listed as a "standard action" to cast and not specifically prohibited from being cast twice?
As a case in point: under Magicians of Dessi it carefully says that you cannot use more than one Elder Art in a given combat round... But if you are using Sorcery in a combat round, and you're a Level 6 Magician, could you cast two Force Blades in the same round using your Base Magical Attack Bonus at +6 and +1 to hit respectively? Or do you cast it ocne and get the benefit of hitting twice with the same spell?
And secondarily... If you are for instance a Sage of Lyris (no "magical combat" class feature) who has reached say Level 8 (+6/+1 normal attacks per round) and your Primary Path is "Left Handed Sage Magic" can you cast something like Dazing Beam or Elemental Ray more than once per round if you take the "Full Attack" action?
Basically, I'm trying to understand whether the "extra attacks" implied by the "base magical combat skill" column are only supposed to apply to a careful selection of spellcasters, and also be limited to certain special types of attacks they might use, or whether they are intended to be a more general feature of all spellcasters that I have inadvertently been handicapping my casters over
Brother of the Crystal Star
Magician of Dessi
Adept (NPC - Partial)
Cener Druid
Herbalish
Wytch Chyld/Shadakine Wytch
Shianti Sorceror
Vakeros (Partial)
All these classes have their "attack table" for Magical Combat listed, along with in most cases a specific way in which they can actually access the "extra attack" columns.
BotCS gain additional attacks (using their Base Magical Combat Skill) with the Electric Pulse.
Magicians of Dessi gain additional attacks using their Wizard's Staff
So do Shianti Sorcerors.
And Vakeros use theirs with their Blue-Steel weapons all the time.
However, most of the others are unclear.
Cener Druids do not appear to gain multiple "magical" attacks with their Spirit Edges, and many of their spells say they can only be used once per round. As far as I can see, with the possible exception of the Path of Disease Gaze attack, there is nowhere I could apply bonus attacks for "magical combat". Is that as intended?
Adepts have no obvious way at all to leverage multiple attacks.
Healer Herbalish too have no magical weapons, and about the only attacking spell they have that might qualify is the Storm's Caress touch attack. I do see that Hunter Herbalish may use their Base Magical Combat Skill attacks when using Natural Weapons or in Shapeshifted forms though. Is that the only application of the chart for that class?
Wytch Chyldren are in fact the antithesis of "fast magical attacks" although they have Power Stones and Wytch's Keys, which will prompt a question below as well...
Namely:
Have I understood the rules correctly in that I am limiting Spell-Casters to one spell per round, and only allowing spell-casters multiple "magical attacks" through the channeling medium of special items?
Or should _all_ Spell-Casters technically be able to cast more than spell per round at higher levels if the spell is listed as a "standard action" to cast and not specifically prohibited from being cast twice?
As a case in point: under Magicians of Dessi it carefully says that you cannot use more than one Elder Art in a given combat round... But if you are using Sorcery in a combat round, and you're a Level 6 Magician, could you cast two Force Blades in the same round using your Base Magical Attack Bonus at +6 and +1 to hit respectively? Or do you cast it ocne and get the benefit of hitting twice with the same spell?
And secondarily... If you are for instance a Sage of Lyris (no "magical combat" class feature) who has reached say Level 8 (+6/+1 normal attacks per round) and your Primary Path is "Left Handed Sage Magic" can you cast something like Dazing Beam or Elemental Ray more than once per round if you take the "Full Attack" action?
Basically, I'm trying to understand whether the "extra attacks" implied by the "base magical combat skill" column are only supposed to apply to a careful selection of spellcasters, and also be limited to certain special types of attacks they might use, or whether they are intended to be a more general feature of all spellcasters that I have inadvertently been handicapping my casters over
