Babylon 5 Call to Arms Terrain & Scenery

Proiteus

Mongoose
Babylon 5 has hit our local gaming club by storm and nearly all fleets are being played, so I hope to bring up a proposal to invest in some terrain for it.

But with the exception of lumps of polystyrene for asteroids I’m a little lost.

How big should the planets be?
What other terrain features could be included without breaking the budget?

Does anyone have any suggestions or links to websites that could help me with this matter?
 
Depends where you are?

Hobby Craft sell polystyrene balls of varying diameters but don't know how nationwide they are or what nation you reside in? So my advice is limited.

Masonary paint is good for texturing polystyrene asteroids, it's fairly cheap for big pots & saves mixing in sand with your good paint.

Get some polystyrene & pull it apart with your hands the random-ness makes pretty good asteroids. Paint wise, a dark green (like Catachan) dry brushed with a mid grey (Codex-ish) works well.

I'll have words see if we can put some pics up to give you an idea.
 
For planets I use an old rubber ball that I cut in half and painted, I did the same to a tennis ball for moons. Gas clouds can be represented by cotton wool or wire wool, whatever you have to hand. Sand works as well if you dont ming clearing up the mess. For asteroids I use an interesting rock collection my mum gave me but a handful of gravel will do. Anything else you just have to make do or convert stuff.
 
I'm personally not a fan of including planets in ACtA. It just throws things out of proportion for me. Yes, I know there are scenarios and stuff that include them, but I just don't care much for them. Planets were always back drop elements, because they are FREAKING huge. Engagements didn't take place around a planet, they took place to the side of one. Also, using a planet a couple inches across puts movement per round of some ships at near FTL speeds. Probably my biggest issue. (Using a 5 inch planet earth model and assuming a round is somewhere on the scale of 30 seconds long... how long is a round actually, if stated? this puts the white star traveling an average of around 1400km/s... if I did my math right...)

Anyway, as for terrain, your most common object to use is going to be asteroids. When it comes to the junk in space, those are your most likely terrain feature. Gas clouds are another, the predominant item for those are cotton balls. I've been reminiscing about Homeworldrecently, and was thinking about making some MASSIVE alien relics. Ever since I read 2001 a million years ago (the part where , I love the idea of derelict alien structures that are just massive (like a piece of a Dyson Sphere). Things that would make Babylon 5 look like a toy model. Such creations would dominate the background of some Homeworld levels and helped to give the game breathtaking backdrops.

If you go through the Gallery thread, there are some amazingly well done asteroids and other back drop material posted along side some of the ships
 
I got the largest polystyrene ball at the local craft shop and painted it up, and we use pebbles arranged into a field to represent roids. Its not shown on the pic, but lately we have been arranging the pebbles on black paper to show asteroid fields. The edge of the paper gives a definate edge to the field.

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Highly recommend Court Jester's stuff! I've printed them out on photo paper and laminated them. They are GREAT!
 
Chernobyl also has a number of terrain graphics availble in the Resources section of epicarmycard.com. Not as slick a Court Jester's work, but they still look great (especially printed on semi-gloss or photo paper and laminated). Plus, the asteroid fields come with density ratings, which makes keeping track really simple.
http://epicarmycard.com/Resources.htm
 
I use stones from my path mounted on flight stands for asteroids, with a clear plastic sheet to mark the boundaries. Everything else is just printed from the stuff in the Resources section here. Full 3D planets and dust clouds might look great, but they might be awkward to use in a game. Don't fancy trying to balance an Omega on top of a half-ball planet model if it happens to stop there that turn :)
 
I made asteroids out of Tinfoil.. crunch it up into the sizes / shapes you like, prime it black, brush/drybrush on some colour and it's good to go.
 
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