B5-ACTA- Ramming Stations

Quixote

Mongoose
We were playing through the "Severed Dreams" Scenario last night... and the Clarke fleet was being beaten severely. The Roanoke was crippled, and decided to try and Ram Babylon 5.

We couldn't find exactly where the rules were for ramming a station. Since it seems impossible that the station could move out of the way.

Any help would be appreciated. :)
 
Pretty much the same as ramming ships - although if you succeed at giving the order, you won't have to make the second roll to collide, since the station is, well, stationary. Damage is the same - half of the ship's starting damage as AD, with SAP and triple damage. Any of those hits are rolled as space station damage, ie 1d6 (x3).

If you really want to calculate the damage to the ship, I'd use 1/6 of the space station's starting damage as AD, but it would be easier to say the ship is destroyed than roll 100 or more dice.

The rules aren't actually in the book, but that is they way I would handle it.
 
Back
Top