B5:ACTA Linked Targeting Admiral trait

Anbar

Mongoose
8) Linked Targeting: If the Admiral’s ship possesses either missile or torpedo weapons (as designated by their name), then he may accept targeting information from another ship.

This means that he can attack an enemy ship with missiles or torpedoes from one weapon system that can be seen by another ship in his fleet but not by his own (if the Admiral’s ship is behind an asteroid field, for example, or the weapons are in a different arc to the enemy target).

He will still be limited by the overall range of the missiles or torpedoes, but they may effectively fly around corners, rather than in a straight line.

So, lets say that my admiral is on an Apollo Bombardment cruiser....

does this mean that I could fire every single arc at a target using the Admiral's trait?

¬_¬

Alternatively .....does it mean that I could fire my F arc missiles normally at the target, and because a different one of my ships has a visual on the target, then fire "another arc" (say port or starboard or rear) at the target using this trait?

I'm doubtful about the first idea but the second example seems to fit within the rule as it is written... or not? :oops: :wink:
 
No. You could fire 'one weapon system' that otherwise could not.
This still allows an Apollo to give someone the benefit of a double broadside every turn, so it's not bad.

It's just questionable if it makes the ship worth the same as a Warlock Destroyer in combat potential.
 
cheers lorcano,

thats pretty much what i thought.... its an interesting idea, not sure it is worth it for EA compared to other traits though.
 
Admirals offer some nice bonuses but are hardly ever worth the points they cost.
2 Apollos is always better than one Apollo with an admiral.
The exceptions would be admirals that give fleet-wide bonuses rather than only affecting the ship they are placed on.
 
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