Jak Nazryth
Mongoose
Does anyone know which book and what page the information for an Auto-doc is in Mongoose?
Jak Nazryth said:My players are gung-ho compared to a lot of traveller games, most of them combat oriented in some form. Since several of them have already gotten close to severely wounded, what makes more sense, an auto-dco or a med bay? One of the players (the psi-cop believe it or not) is the medic, so he would be able to utilize a med bay. I do have a design for a 2 ton med bay (literally half of what's described in the rules... half the cost, half the size, only 1 bed) but until I look at the rules later this evening I'm not sure what is more cost effective and "deck plan / space" effective. Can you simply park an auto-doc in the corner of a cargo bay and "plug it in"?
My first impulse as a GM and a player is to have at least a small med bay in any "adventure" class ship.
Thoughts?
Provided the cargo bay is pressurized and has gravity, and the corner inJak Nazryth said:Can you simply park an auto-doc in the corner of a cargo bay and "plug it in"?
Jak Nazryth said:Just need to settle on the med facility(s).
Jeraa said:All ships should have at least basic medical facilities - someplace to store basic medications and first aid supplies, if there is a bed, it would be a fold-out bed that is normally recessed into the wall to save space. Basically, a first-aid station.
If a bit more room is available, there should be a dedicated medbay. It may be small, having only one bed and room to work, but allows for better treatment than the first aid stations on ships. It also gives room for the ships "doctor" to perform "research on bio-related things the players may run into during their adventures", as SSWarlock said. If I did allow autodocs in my setting (I don't), they would be for treatment only - they can fix what is wrong with you, if what is wrong with you is known/stored in its database, but can't research new things.
But an autodoc is a good idea, especially if it is the doctor that needs medical help. A doctor can't perform life-saving surgery on himself while unconscious, and the rest of the crew probably doesn't know what to do. And they are small, they only take up half a displacement ton. Its like a largeish closet.
And just noticed you said they eed to be as self-sufficient as possible, as they will be exploring outide the Emperium. They'll be far from help if they need it, so they'll want an autodoc.
Personally, I would put in both - a 2 ton med bay, and a half-ton autodoc. Doesn't take up that much space, and allows one character to be treated in the autodoc while the ships medic treats the others in the med bay.
they are finding out quickly that Traveller is far more deadly than D&D