Ask MongooseMatt ANYTHING!!!

Terry Mixon

Emperor Mongoose
Okay, not really anything, but when we post questions about the rules or potential typos in the feedback area, we often don't receive a response, so I'm creating this thread in the hopes of getting some response to questions we have, even if it is "we're looking at that" or some such.

I'll kick this off with a question I posted a few days ago. The emergency low berths in High Guard 2022 Update are listed at MC1 a pop. Seems real pricy since Mongoose 1e and all the previous versions of Traveller we checked had it being KCr100. In Mongoose 1e, it was listed as MCr.1 and we suspect a typo. Can we get some clartity on that so we can update the starship build sheet to reflect what we suspect if we're right? Thanks.

Also, allow me to suggest that adding KCr, BCr (or GCr to please @Geir), and TCr to your repertoire would be really helpful and would minimize the complaints about not having comma separation in your big numbers, too.

And sorry for all the wild AMA questions you're about to get @MongooseMatt. ;)
 
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I tend towards the view that if the clamps don't include those things, it's trivial to set up connectors between the two ships. Per the discussion in the other thread, it seems a no brainer that there would be standard utility ports for power, and for life support stuff, even if only for emergencies (although they would commonly be used while ship systems were offline during refit or maintenance).

Edit: further thought - it takes a while to unclamp. Plenty of scope there for part of the process being decoupling the power and such.
 
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It's not so much you couldn't add these things on, or something more imaginative.

It's more assumptions that are made about what something that it can do, when it seems likely it can't.

Beyond Traveller magic technology.

There's got to be a limit of how much capacity a given docking clamp can effectively hold.
 
It's not so much you couldn't add these things on, or something more imaginative.

It's more assumptions that are made about what something that it can do, when it seems likely it can't.

Beyond Traveller magic technology.

There's got to be a limit of how much capacity a given docking clamp can effectively hold.
Well, we know the Type V can hold 50,000 tons as the Hadrian Battle Rider uses it. That was why I picked that size for the largest pods I created.

Can they hold more? The rules don’t cap them but probably.

Perhaps the rules should change to scale up the larger ones and their capacity for it doesn’t stop at Type V. They just get beefier, more expensive, and can handle more as they grow.
 
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This is the beauty and the curse of the Traveller design system. We can gleefully accept FTL ships, gravity manipulation and handheld fusion weapons but it all breaks down when you try to mate a cargo ship to a Starport. And the Third Imperium is “built on trade between the stars.”

I love it. It’s a glorious mess.

At TL12 on/offloading cargo at a high port is probably as easy as grabbing your bag from the shuttle bus to the airport is today. How that happens is up to you, that’s the beauty of it. It certainly won’t be dangerous or overly time-consuming, otherwise trade wouldn’t be available to tramps/PCs.

Go nuts detailing the airlocks. Then do life support machinery. And true tracking of stores and spares. And landing gear for streamlined ships. And and and… and that’s the curse of it.

I say this as a friend because I’m worried about you. All of you 🤗
 
It was much simpler when a ship was hull - drives - bridge - computer - staterooms - cargo - hardpoints - vehicles

The more you drill down and complicate, the more parts you have that have to fit together, the greater the unintended consequence...

the 20t bridge really did a marvelous job of subsuming systems - airlocks - controls - avionics - sensors - comms - ship's locker

simpler times.
 
My opinion on this is if a GM/Players want to drill down and get very detailed, then the should. Having suggestions and guidelines for such could make for an interesting supplement. But don't muddy up the base rules forcing everyone down that road.
 
My opinion on this is if a GM/Players want to drill down and get very detailed, then the should. Having suggestions and guidelines for such could make for an interesting supplement. But don't muddy up the base rules forcing everyone down that road.
I agree. Using simple LBB:2 look up tables or HG80 percentages I can knock up a basic <hull - drives - bridge - computer - staterooms - cargo - hardpoints - vehicles> ship in a couple of minute.

But when I design a ship for PC use I dig out FF&S and by the end of it have a ship with deck plan and bespoke hit location table. Or if a player wants to go away and design such a ship I check it over and then say thanks.
 
My opinion on this is if a GM/Players want to drill down and get very detailed, then the should. Having suggestions and guidelines for such could make for an interesting supplement. But don't muddy up the base rules forcing everyone down that road.
I’m not trying to force anyone down any road. Those of us building ships need to know if there are included airlocks (and if so, what the tonnage is) so we can account for everything.

I’m not saying a docking clamp can’t have an airlock. Just that we need to account for it as a separate system as it isn’t included by default.

If a docking clamp includes an airlock, what is its base tonnage? 2-tons and suitable for people? 10-tons and suitable for cargo? Is the default airlock for a Type I Docking Clamp different than the one for a Type V Docking Clamp?

The lack of mentioning an airlock at all makes me sure they need to be accounted for separately. Also, docking clamps, airlocks, and high-speed fuel transfer (via drop tank mounts) are all accounted for separately, have their own tonnage requirements, and costs. I believe they can all be added, if desired, but need to be calculated as discrete elements.

And, frankly, there are valid use cases for docking clamps without airlocks. Say a small freighter with ten Type I Docking Clamps to secure external cargo pods during transit. No access required or desired. Should they pay KCr100 per ton of airlock when it isn’t wanted?

Seriously, it’s a lot simpler if this is à la cart. Want vanilla docking clamps? Just get them. Need an airlock? Add that in. Want high speed fuel transfer? Put a drop tank mounts (minus the explosives, please) on the tray. Check out and be done with it. That means only a sentence added to make this clear.

I feel the same about drop tank speed fuel transfer equipment. Slow fuel transfer and power don’t have a separate cost in ship building and can be (I believe) assumed to be present and free unless Mongoose says not.

How about it @MongooseMatt? Do airlocks need to be accounted for separately (free 2-ton if available or being purchased if needed) or does some level of airlock (what tonnage?) come gratis (separate from the free 2-ton versions that come from something’s base tonnage) with the purchase of a docking clamp? It it exists, does the base airlock tonnage change as the docking clamp goes up in size?

If there is a default level of airlock, we need to pay for any extra airlock tonnage beyond that we desire, correct? Do power transfer couplings and slow speed fuel transfer come free? Do we need to pay for a drop tank mount (I think we do) to get jump speed fuel transfer speeds?

I know Mongoose likes to keep things vague in many cases, but this needs to be clarified because docking clamps either allow airlock access or they don’t, and we need to know how they work. Please give us some clarity.

If you’d like to also clarify if there is a free power coupling (I would think that is trivial) and the ability to transfer fuel (slow being free and drop tank speed requiring you pay for a drop tank mount?) that would be great, too.

Side issue: Do Type V Docking Clamps really go up to infinity? We know they can carry 50,000 tons of Hadrian Battle Rider but shouldn’t there be a maximum? Or additional pre-stated increments for Type V and larger to allow for more with ever increasing tonnage requirements and costs?

Do higher tonnages require multiple Type V Docking Clamps? Like 1 additional Type V per 50,000 tons (or part thereof) over 50,000 tons? Or does a Hadrian need more than a single Type V? (I actually favor one Type V for each 10,000 tons or part thereof, so a Hadrian would need five Type V Docking Clamps.)

If not, can a station dock a million-ton Warmonger Battle Tender with a single Type V Docking Clamp? Could a ten million ton station dock to another ten million ton station with but a single Type V Docking Clamp?

See the problem? The upper end needs to be clearly spelled out.

Clarifying this all before @paltrysum does the minor High Guard Update would be helpful to everyone designing ships.
 
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