Armor Encumbrance

RosenMcStern

Mongoose
I have considered the ENC values for armor and the Overloaded character rules, and I think this is the real problem with armor, not the skill penalty. If the Overloading rules were better, we could just drop the armor penalty and use encumbrance to restrain players from wearing too much armor.

First of all, the ENC values for armor are totally unrealistic. Armor does not weigh so little. It is true that it is easier to carry than the equivalent weight in unbalanced/unbalancing items, but 7 pts for a full chain suit is too little.

Second, any armor but plate weighs ZERO with one simple level of non-magical craft refinement. No comment needed.

Third, the rule that makes bigger characters capable of carrying bigger weights is realistic, but armor weight increases are again unrealistic/unplayable. Olaf the Viking (SIZ 20) has a chain mail suit weighing 7 ENC, cost $2000. Sigron the Troll (SIZ 21) has a chain mail suit weighing 14 ENC, cost $4000. Anything in the middle? :)

These encumbrance rules would work perfectly with RQ3 armor ENC values (which were retained for weapons). An average character wearing maille, sword and shield (say ENC 25) would be overloaded, for a more realistic -20% penalty to skills & fatigue. A stronger character could afford to carry maille or specially-crafted plate at no penalty, but not standard plate, which would require an average of 15 in STR & SIZ. The advantage of big SIZ would be partially offset by the extra armor weight.

Perhaps the problem that convinced Mongoose to switch to the current, unrealistic, per-AP penalty was the fact that RQ3 armor table were rather complicate, with a lot of decimal values needed to calculate per-piece ENC scores. Furthermore, total ENC values in RQ3 frequently had 0.5 increments for weapons, that required one-decimal-figure operations (arithmetics galore!). However, I think that the vast majority of players would be happier to make more complicate calculations when figuring out how much their armor weighs, which is done once per suit bought, and then having one threshold that means either no penalty or a flat -20% during play, rather than keeping the current values that range from -1% to -42% and must be subtracted from too wide an array of skills to write it on the character sheet. When my Athletics skill is 37% and my Armor penalty is 23%, well this is the kind of maths I do not like to do while playing!

As for craftmanship-enhanced armors, the Nimble effect could be dropped and the Light effect would lower the ENC category by one column shift (with columns meaning increments of 5 SIZ as in RQ3).
 
Whilst there may be some issues, I'm not sure that ENC should be associated on a one-to-one basis with weight. The original point of ENCumbrance was the awkwardness of an item as well as its weight, not just its weight.
 
I agree the jump from SIZ 20 to SIZ 21 is large. If you use smaller SIZ groups, you still get big jumps, but they are not as big.

It should be fairly easy to work up a table, similar to the RQ3 armour table, showing different types of armour, SIZ ranges, ENC values and cost.

I'm not sure whether it would be a whole lot better than the standard RQM armour, though, except you'd have different types of armour.

["You" being the royal you, of course, not you personally]

As to fractional ENC values, I am all in favour of this. Otherwise you'd have arrows weighing 1 ENC. You could say "20 arrows = 1 ENC" but then you'd have fractional ENC if you only had 10 arrows. You could ignore small items, then you'd have someone walking around with 19 arrows, 2 throwing stars, so many crystals and so on, each below the 1 ENC threshold and mounting up.

In any case, how hard is it to add up half-ENCs?

Not that I count ENC in such detail, but if you are going to use ENC you might as well use it properly.
 
Whilst there may be some issues, I'm not sure that ENC should be associated on a one-to-one basis with weight. The original point of ENCumbrance was the awkwardness of an item as well as its weight, not just its weight.

I mentioned it in fact. 25 kgs of steel carried in hand are much more encumbering than a 25 kg plate armor. But saying that the same armor is only 12kg of encumberance is too little, IMO. I'd rather assign a penalty of 2xweight ENC to the moron carrying the steel bars!

You could ignore small items, then you'd have someone walking around with 19 arrows, 2 throwing stars, so many crystals and so on, each below the 1 ENC threshold and mounting up.

This is already covered by the rules. Every 20 "negligible" objects make up 1 Enc.

I'm not sure whether it would be a whole lot better than the standard RQM armour, though, except you'd have different types of armour.

Except that it could replace the skill penalty :)
 
Very fine indeed. A bit difficult to read with these small chars, but nice.

The increase intervals for weight are fine, you have just introduced a new "block" between the points given by the RAW. I will certainly double the values for ENC in order to get rid of skill penalties, so a table with full decimal values woulde be useful, too.
 
Unfortunately, it wouldn't all fit with larger a font. I could have split it into 2 tables, I suppose. But I don't like split tables, especially for things like armour.

It's a picture, so you could save it off and print it larger. I've got the Word document which might be easier to print off or split.

I'm just glad it wasn't way off the mark.
 
There is an Excel File at http://www.soltakss.com/rqm02.xls and on MR Qwiki that contains the above table broken down into individual SIZ units.

So, if you ever wanted to know how much a Closed Helm for a SIZ 100 giant weighs and costs, then have a look.

Obviously, it uses formulae which may, or may not, scale, but the figures look reasonable. It should certainly cover trolls without a problem.

At the low end, I have capped the ENC so that the minimum ENC is 0.5. This stops pixies dancing around with ENC 0 plate armour.

Values are based on the SIZ 11 value for each piece of armour, which might cause some problems in itself.

I haven't adjusted the values, so individual pieces might not add up to the value for a suit of armour, but you'll have to live with that, I'm afraid.

Next should be weapons - how heavy is a Medium Shield for a SIZ 100 Giant? Maybe I won't bother.
 
Next should be weapons - how heavy is a Medium Shield for a SIZ 100 Giant? Maybe I won't bother.
Should damage vary with scale of weapon?
i.e. Ducks Mace compared to a trolls mace.
 
Back
Top