ReaperWolf
Mongoose
I'm reasonably sure common sense should prevail here but when a character wears armor his Endurance increases by the armor value, have you ever witnessed a character low on Endurance donning armor to heal themselves? What if a character with 1 Endurance puts on a helm, gains the +2 Endurance then takes 2 Endurance. Technically the character has 1 Endurance at that point but what if the helm is knocked off by an enemy? The character suddenly loses 2 Endurance, is reduced to -1 Endurance (1-2 = -1) promptly keels over and dies. If memory serves Steve Jackson Games Car Wars worked in a similar manner.
I'm inclined to divide armor Endurance bonuses by 2 and simply subtracting this from any Endurance damage the character takes so long as the armor is worn.
>>ReaperWolf
I'm inclined to divide armor Endurance bonuses by 2 and simply subtracting this from any Endurance damage the character takes so long as the armor is worn.
>>ReaperWolf