Are there Golems in RuneQuest?

AlphaStrike

Mongoose
Not really much more to add to that question, really. I just wondered whether golems are part of the RuneQuest bestiary...
 
AlphaStrike said:
Not really much more to add to that question, really. I just wondered whether golems are part of the RuneQuest bestiary...

I don't recall golems as such, although there are various Dwarf constructs that are functionally similar (Jolanti and the like)
Also IIRC Gloranthan Gargoyles are statues that are animated by having a gnome (Earth Elemental) bound to them
 
Also in Elric there are rules for building what are called automata's that could be considered golems. And in the Clanking city there some things that some people might consider golems :roll:
 
I think the big difference between, say, *D&D and RQ is that the former creates new monsters all the time whereas the latter combines a finite set of already existing creatures with spells that modify them.
 
Golems would fit in just fine in a medieval Europe setting such as Stupor Mundi.

Strictly, Golems appear to have been made by very pious Jews, mainly for defending themselves against persecution. Once again, perfect for a medieval setting as those eras were full of accounts of Jews being expelled from cities and countires, forced to wear yellow badges and so on.

Didn't an old White Dwarf have golems?
 
Hi All,

In an old Dhite Dwarf there was an article on Golems and I think Kirin, the write up had Golems as a form of chaotic, flesh golem, with a gorp trapped inside if I remember correctly. I think it was written by Dave Morris, who did a lot of old RQ stuff.

Simon
 
Dear All,

Generally speaking, it was a wide-brimmed pointy hat that Jews had to wear. I'm pretty sure the yellow star came a lot later.

However as to golems, golems should be only available to Jews (and really only Ashkenazim - Northern European Jews) in a "historical" setting (unless there are other cultures that I don't know about).

I seem to recall that there are only two references in the Talmud to golems, a calf and a man - although not being Jewish, and thus not a Talmudic scholar, I might have missed others.

The main thing is that Medieval Jewish golems in a game setting should be nothing like D&D golems. They can be eaten (like the calf), act as labour, or most rarely as strictly non-violent guardians (although they can do incidental subdual damage) of the wider Jewish community. The creators (and it seems to have always been a creation of several scholars) can't give a golem free will - it has emotion, but is utterly limited to carrying out its function.

Of course, in a fantasy setting, you can have them doing whatever you want as a GM.

Hope that is of interest.

All the best
 
Dear All,

Should have mentioned that the religious scholars form them from out of ashes mixed with water and write "emet" (truth) in ashes on their forehead.

To deactivate the golem, the letter "e" is scrubbed off by one of the creators (and only they can do this), leaving "met" (dead).

Eating the golem also works.

Regards
 
Lord High Munchkin said:
Dear All,

Should have mentioned that the religious scholars form them from out of ashes mixed with water and write "emet" (truth) in ashes on their forehead.

To deactivate the golem, the letter "e" is scrubbed off by one of the creators (and only they can do this), leaving "met" (dead).

Eating the golem also works.

Regards

In which case you re-arrange the letters to "etem".

Sorry. I'll be going now...
 
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