I have never liked the Power Plant fuel requirements. I have always ignored it and used the Annual Maintenance as the refueling time.
For Jump Fuel, I have reduced it to 5% of the ship per Jump number BUT, I make the players buy ENRICHED fuel (think of the Tylium from nBSG). It costs a lot more, but you get twice the range. Fuel Purifiers on ships cannot make Enriched fuel, it can only be bought at Class B and A starports (some Cs as well); similar to the Refined Fuel rules in TMB.
Unrefined fuel, is not usable without refining and is free just about everywhere (gas giants, water, ice etc)
Refined Fuel costs 100 Cr/ton is available at Class D starports and better and is what is produced from an onboard Fuel Processor. By law, all ships must be built assuming Refined Fuel.
Enriched Fuel costs 500 Cr/ton and is only available at Class A and B starports, it doubles the jump efficiency of the ship. It is a TL12 development but is so important that lower TL starports (if they are big enough) have imported the technology. All military bases have Enriched fuel as well.
I have found that this compromise works well, allows me to continue to use the existing ship designs and doesn't totally break the OTU setting should I choose to use that one. Allowing a J1 ship to double-jump makes them a lot more viable in most sectors.