Any use for Corumai?

Sulfurdown: As it currently stands, the Drakh HDD will almost certainly get one shot, but after that, life will be rough. It will need to set up the oblique shot, but if the HDD has to move first (unlikely!), you could get "Lurched" by an All Power to Engines. The can lurch 7.5", getting from 18" to 10.5" if he's lined you up. If you oblique perfectly, my math says you end at range 16.5" the next turn, so neither of you will fire, and you can escape. I don't think y'll get turned around before the end of the board, thought (Comm Disruptors got to range 18, so no All Power to Engines, in all likelihood.)

Also realize that the Comm Disruptor hit is almost a guarantee.

So, you'll get a shot per HDD.

The CA will get regular shots all the time -- it's rear-bearing weaponry makes obliques academic. This is also much more likely in practice, as, if you don't get the perfect oblique situation set up, the Precise beams will get to you, and that gives the Jucaya a puncher's chance of using all those Bolters the next turn on the poor, and now very dead (Expecting 9 hits from the Quad Bolter Array --- yeowwch!) HDD.
 
For the record, I had read an above post wrong when I made my comment about numbers on ap tl vs sap. Wasn't intentional just me being a bit lazy about doing my own math.

But...

I guess I was coming from the other side of the argument than Burger.

AP TL is fairly strong. (Lets go with ten dice as that is what the Juyaca has in one arc.) The shot will get 10 hits vs hull 4, 7 hits against hull 5 and 4 hits vs hull six, always rounding down. SAP will get 8 hits vs hull 4, 6 hits vs hull 5 and 5 hits vs hull 6, same rounding. Pretty close given the number of dice, but at least vs low hull the AP TL seems to have a real advantage. Hits equal the chance of crits and even a few hits per turn can hugely swing a game.

Difference is that the SAP weapon can be caf'd or redirected by a scout. Now the numbers start to change. AP TL stays the same, SAP goes to 10 vs hull 4, 9 vs hull 5 and 6 vs hull 6. As caf and redirect can be fairly common, and certainly a big deal vs a stalled or otherwise helpless foe, I'd say that SAP actually has an advantage for any weapon with range enough to keep a target in arc.

Just saying...the % swing can be a big deal depending on what type of weapon its on. Brawlers with AP TL are getting the most out of that 12 to 6 percent advantage, where maneuver and many arcs is a bonus, but for the long range sniper sap is a better fit. Well maybe not on a boresighted weapon...hmm...

Ripple
 
I was thinking that there should be two versions of the Corumai. There should be one before the ISA gives out tech and one afterwards. I could see the Brakiri using the new technology to refit and upgrade their ships with the new or improved technology. It is possible that the ISA tech would make the Corumai a viable war ship.
 
Calistan said:
I was thinking that there should be two versions of the Corumai. There should be one before the ISA gives out tech and one afterwards. I could see the Brakiri using the new technology to refit and upgrade their ships with the new or improved technology. It is possible that the ISA tech would make the Corumai a viable war ship.

but then the Corumai is already a viable war ship anyway. and the brakiri did us ISA tech to make the monster that is the Brivoki!
 
angstpuppet said:
On the Courami variant front, there is a carrier varient in the RPG. Maybe we will see that variant in ACTA eventually

dunno if its a variant of the corumai but yep. does it have the name in the RPG?
 
now call me susan if you will, but don't the Brakiri have 2 carriers anyway? I mean ok, the brokados is a tad sucky when compared to say, an avenger, but with a skirmish, and battle level carrier, where would a new one go, yes obviously at any other PL. ooh ooh, wait, The Brak get a new fighter, oohhh heavy fighter, big carrier, I guess my Brokados model may become somewhat redundant...
 
Nah, the Brokados is far too pretty model to ever be redundent, I'd field the thing in every game regardless of it's odd carrier abilities as the model is so cool, and it's not like the Brakiri are short of great looking Battle plus ships
 
hiffano said:
now call me susan if you will, but don't the Brakiri have 2 carriers anyway? I mean ok, the brokados is a tad sucky when compared to say, an avenger, but with a skirmish, and battle level carrier, where would a new one go, yes obviously at any other PL. ooh ooh, wait, The Brak get a new fighter, oohhh heavy fighter, big carrier, I guess my Brokados model may become somewhat redundant...

SUSAN SUSAN :!:

:) sorry couldn't resist it :)
 
The carrier variant is called the Lykorai Supercarrier. It is based off of the Courami hull and for crafts it has the following list:
"Craft (64):
4 shuttles
48 fighters/shuttles/Assault Shuttles/Skyhammers/Hurdars
12 Light fighters"

Now I don't know what some of that means but it sounds like that could be a good war level carrier if it even had a split of light and heavy fighters + shuttles coming close to 64 crafts overall. Although looking at the RPG to ACTA crossover some or all of the shuttles might get lost in the translation.

Cidikar also looks pretty tough in the League RPG book with 24 light and 24 heavy fighters.
 
Cidikar is whats coming. also remember when trading over the RPG books will list actual fighter numbers, divide that by 6 usually for ACTA equivalent of flights. (or somewhere near that).
 
Yeah the dividing by six works for light and medium fighters. But the shuttles thing does not work out in any regular way that I can see and the heavy fighters thing I have not looked at enough to see if there is a formula.
 
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