Any use for Corumai?

Lone Gunman

Mongoose
So, after downloading the new S&P and looking over the new ships, I was a bit disappointed by them. Ok, Fire Hawk is neat but not a must-have, Juyaca (or how it is spelled) a bit meh, Hurr are good at close range.

What disapointed me most was the Corumai Dreadnought for the Brakiri. 12 AD AP, Beam, DD, SL? I don't even hit another war level ship. And hull 5? Good joke, I'll be cut to pieces by any beam weapon out there.

So, do I miss something when looking at the Corumai or is it as bad as it seems?
 
I got the opposite opinion. I think the thing is a beast. Sure, hull 5. But that's still, on one turn 12 dice of DD beam to work with. The Graviton Pulsar arrays are large, and the ship itself is nothing short of massive; it's frickin' huge. You also get both Command and Interceptors.

Compare this ship to the Mishakur, Mankhat, Poseidon, G'Quonth --- and be happy with what you've got. I could consider it, which is better than what I'd say about those other ships.
 
CZuschlag said:
I got the opposite opinion. I think the thing is a beast. Sure, hull 5. But that's still, on one turn 12 dice of DD beam to work with. The Graviton Pulsar arrays are large, and the ship itself is nothing short of massive; it's frickin' huge. You also get both Command and Interceptors.

Agreed - I think it´s a pretty good ship, especially when looking at the rest of the Brakiri fleet it should do pretty well ingame.
 
Lone Gunman said:
What disapointed me most was the Corumai Dreadnought for the Brakiri. 12 AD AP, Beam, DD, SL? I don't even hit another war level ship. And hull 5? Good joke, I'll be cut to pieces by any beam weapon out there.

You get more hits with your beams in average than say...Octurion...

Okay slow loading hurts yes. But look at EA ships then. They have boresight. So not only you do more hits than their 6AD or less beams you have FRONT arc beams. You also have bucketload of AP shots to throw at enemy regardless of direction. You have good interceptors. And huge damage and crew score.

Yes slow loading hurts in beam. You might just as well CAF with it. Unlike any ship with boresight you can actually do that and use those beams...And you have LOTS of dices which means you are going to cause more hits in average than 6AD or less SAP beam.

Hull 5 is valid point but ah well. Beams as they are are here only for 2 months anymore anyway so soon that worry goes away.
 
and think about it, those beams all hit on 4's in 2 months time (fingers crossed) and that hull 5 suddenly isn't an issue when shot by beams.
 
a few things to point out - it has more beams than the tashkat at the same PL.
it has more secondary AD all round than the tashkat i believe too.
as for the hull 5 - looks at its damage - it has alot more than any other war level vessel and anyway the minbari and ISA have had hull 5 warships for ages.
 
and, it looks pretty cool too. Which is always important when choosing a fleet!
 
This ship alone is giving me more thought to selling my Minbari and picking up a Brakiri fleet. The new ships are not just Amazing sculpts, but really good all round ships.

See when Mongoose do things right, they really do things right.
 
Actually, I was leaning toward a Brakiri/ Abbai fleet myself, instead of a EA or ISA route. What I want to know is, can I through a Hurr Gunship in for fun?
 
Tankdriver said:
Actually, I was leaning toward a Brakiri/ Abbai fleet myself, instead of a EA or ISA route. What I want to know is, can I through a Hurr Gunship in for fun?

You can always take the pak variant...
 
the pak variant is possibly better unles fighting low armour (minbari/ISA).
the S&P rules say no, but I would say yes in anything but a tourney as part of a combined fleet.
me i just need jucayas now to round out my abbai a bit. maybe a few more milanis.
 
A real rock-paper-scissors ship. At speed 5, you can probably stay away from it for quite a while if you need to. Anything in range, however, has entered a Zone of Pain.

AP/TL/DD is almost guaranteedly better than SAP/DD except when CAFing, and you don't want to do that with the multiple arcs this ship supports. Add to that that the ship is frickin' HUGE. It's everything the Dilgar wish the Mankhat was (well, it wouldn't have much for interceptors, but it would have a bit more speed, and a LOT of Mass Drivers)

What I don't like about it is that short-ranged ships have almost no chance against it, but crit-beams pwn it. If you have to come into range 10 to do your job (Drakh Raiders, Dilgar Targraths, Maximus, Drazi on the turn after initial beam engagement, ) you have no option but get absolutely pummeled. So are ships like 2 Pulse Omegas (ok, so it was a bad ship already, IMHO). On the other hand, with only speed 5, if you have reason to believe that you can slow this thing down to speed 3 or 1 by crits (speed 3 or worse by 1-3, 1-4, 1-5, 1-6, 2-3, 2-4, 2-5, 2-6, 3-1, 3-2, 3-3, 3-6 are collectively very likely crits, a 33% chance --- no special actions to stop all power to engines 3-4, 3-5 are almost as good), it'll never get there. The Drakh Cruiser is perfect for this task, running a retrograde in the early stage of the battle and using its rear Neutron Cannon, on CAF, gives about appx. 1.33 crits/turn, so after 2 turns, you've probably slowed it down to have a horrid time getting to you to even use what weaponry it has.
 
Actually, I think that the Juyaka should have more rear facing weaponry. I think 3 rear facing Combat lasers and 3 rear facing Comms Disruptors would make the ship the slow moving dreadnsught it should be.
 
i think it should have more bolters to the rear as the lakara actually mounts 14AD all round so theres no reason for the Jucaya to skimp on the rear guns either.
 
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