Somebody said:Well, the lates generation of anti ship missiles where developed to defeat AEGIS cruisers so they have some interesting capabilities:
+ Higher speeds reducing the time to engage and making gun-based Close in systems less useful. The faster a missile the further will it's debris travel and still be dangerous. And since gun based CIWS can't get too big (They need to be fast moving/tracking) there is a limit in caliber/range
+ Acting as a swarm instead of independent missiles. This includes one missiles sacrificing itself for better target data. The missiles come in as sea skimmers (with a very limited sensor range due to earth) and one of them "pops up" to take a sensor lock and broadcasts the data. It will most likely get killed but the swarm gets an update. The swarm also transmits "I will go for ship x" data between the missiles keeping them from attacking the same target
+ Maneuverable missiles. Some modern ASM are cruise missiles using ramjets instead of rockets. They are bigger but have better ranges that allow them to take a less than direct attack route and even try a reattack
+ (Deceptive) Jammers and stealth. Modern missiles use jammers to confuse the enemy. This works best against the current generation of Air-Air Missiles that use an on-board radar (Lower powered/less capabel than the fighter or ship based units)
+ Loitering missiles. The ALARM anti radiation missile can loiter if the enemy switches of the radar waiting for him to come active again. This has the double benefit of increasing the hit chances against mobile systems like SAM-15 Gauntlet (The HARM won't work here since it attacks the "last known position) and may convince the enemy to keep a system switched off (Clancy has a nice description in Red Storm Rising/Island part) allowing other weapons to go through
And finally (as the US Navy learned in more than one NATO exercise) quantity has a quality all of it's own. The missile defences can be swamped by firing enough missiles at them. Combined with targeting the air/missile defence ships this can strip the main defences (AEGIS ships in case of NATO) away leaving the target open for a second wave
Oh and some Russian ASM have a "home on jammer/home on radar" targeting mode. Definitly build to go after the air defence ships
According to the public spec, Aegis is capable of engaging 100 targets simultaneously out to 100 nautical mailes (190km), taking control of all the launchers in the fleet. Any defense system can probably be swamped by enough offensive fire power. That's just a numbers game. But first the Russkies (assuming they don't sell the SS-N-21 Sunburn and the equivalent air-launch equivalent) to others, the big question is can they get close enough to overwhelm the defenses?
Carrier battlegroups have airborne radar, flying above the horizon, which means you aren't going to sneak up on them. Before the got rid of F-14s and Phoenix, the aircraft would have shot down the bombers outside of attack range, and been the first line of defense against any launched cruise missiles. The Russkies could conceivably launch a combined air/surface/sub-surface attack, but just as they would come into range of a battlegroup, so to would they come in range. The converted SSBN cruise missle carriers of the Ohio class carry 150+ cruise missiles, and the surface ships of a battlegroup are also armed with Tomahawks and Harpoons. Not to mention the planes that can deliver stand-off missiles to the enemy. Then lets not forget the ECM capabilities of the battlegroup.
I think while it is possible to overwhelm Aegis, only one country in the world has the power to do so, and only if they commit a huge chunk of their battlefleet to do so. And there are 13 carrier battlegroups. I'm not sure if they have done simulations on getting multiple battlegroups together to see what sort attack would it take to swamp their defenses.
There are many fervent discussions on boards devoted to things like this that are an interesting read!