Another bit of Starship chrome

Infojunky

Mongoose
Have any of y'all considered using inertial compensation as a limiting factor for Starship design?

Yes I know it was one of parts of TNE, but it is a great hack for way the maneuver drives are limited to 6gs.
 
Inertial compensators are directly related to gravitic technology and is partner with the grav plates that maintain a standard of shirtsleeve environment within a structure. I haven't yet found any reference as to whether internal grav fields are related to the power of maneuver drive tech or if the technology is universal in power and adjustment when put into practical application.

Concerning the other topic thread about a ship's computer, the box has one other function most are unaware. The inertial compensators aren't independent and just know how to compensate. The entire ship is internally hardwired with gravitic sensors monitoring the environmental gravity and the movements of the ship and its internal structure and content. It constantly detects shifts based on the entire vessel and 'compensates' so everything stays relative. Inertial compensators cover the inside structure everywhere and are three dimensional pushing and pulling in every direction. You still move and can drop things but it's relative to the entire ship. When there are violent maneuvers and vector changes, the computer takes known information from the drives to predict how to neutralize the effect. Sudden or unknown impacts can overwhelm the system and it and the contents will be thrown about. That's a lot of power for one computer system! Normally, ground based gravity plates aren't concerned with a vectoring environment and don't need to control ICs so they are much less complex.
 
Condottiere said:
Yes, I'd really like to know which TL the various factors of inertial compensation were introduced.

As in the differing technologies, or just the capacity to handle acceleration?

The latter is easily indexed to the G rating TLs. 4Gs of thrust become available when they can be compensated.
 
My ships have internal grav plates (constant down direction) but no inertial compensation. The M GRAV drive creates a grav field that the ship falls towards. So, no need.
 
1. To completely compensate any variant of acceleration, the grav plates/inertial compensators would need to be embedded in the floor, but also in the walls and ceilings.

2. If you build large enough engines, you could reach any plausible gee factor; the difference might be that each TL just makes them more efficient, and possibly reliable.

3. What does come up is if grav thrust factors require succeeding TLs to become faster, which would put a cork on possible acceleration at a given TL, because if you just place in a drone pilot, inertial compensation becomes less of a factor.

4. So the capability of drives to accelerate does not necessarily hinge on having inertial compensators keeping in lockstep, which is why I'd like to know if different inertial compensator factors were introduced at different tech levels.
 
Condottiere said:
Yes, I'd really like to know which TL the various factors of inertial compensation were introduced.

Ok in TNE inertial compensation starts at TL10 with 1g and adds 1g per TL after that so 6g's of compensation is TL15. And this is a function built into the hull along side artificial gravity et al.

Now for Higher than compensated thrust actions (Skill throws) gain a level of difficulty per g of uncompensated thrust.
 
Depends how you see the manouvre drive as working. I've always liked the 'creates a gravity well that you're free-falling into' approach - if you and the ship around you are in simultanous free-fall, there's no inertial compensation required.

Of course, this does drift towards "pulling yourself up by your own bootstraps" logic, but there are holes in grav physics wherever we look at it.
 
locarno24 said:
Of course, this does drift towards "pulling yourself up by your own bootstraps" logic, but there are holes in grav physics wherever we look at it.

That's hard to say. We really have NO idea why mass creates depressions in the fabric of space, creating "gravity". NO idea at all. So, positing that in the future we discover how to use energy to create a similar change to the fabric of space isn't that wild of an idea.
 
Infojunky said:
Condottiere said:
Yes, I'd really like to know which TL the various factors of inertial compensation were introduced.

Ok in TNE inertial compensation starts at TL10 with 1g and adds 1g per TL after that so 6g's of compensation is TL15. And this is a function built into the hull along side artificial gravity et al.

Now for Higher than compensated thrust actions (Skill throws) gain a level of difficulty per g of uncompensated thrust.
You can stack them. So you can install up to 6g compensation even at TL10, it just takes up more space and energy. As the TL increases you can gat higher compensation for less machinery.
 
sideranautae said:
locarno24 said:
Of course, this does drift towards "pulling yourself up by your own bootstraps" logic, but there are holes in grav physics wherever we look at it.

That's hard to say. We really have NO idea why mass creates depressions in the fabric of space, creating "gravity". NO idea at all. So, positing that in the future we discover how to use energy to create a similar change to the fabric of space isn't that wild of an idea.
Sort of, we have lots of ideas it's just difficult to prove any of them ;)

Recent observations have claimed evidence for gravitational waves being detected in the CMB, which could lead to a breakthrough in finally determining if the graviton is real or conjecture.
 
sideranautae said:
My ships have internal grav plates (constant down direction) but no inertial compensation. The M GRAV drive creates a grav field that the ship falls towards. So, no need.
This is my preferred explanation for reaction less m-drivesx too.

I have also had m-drives produce an inertial mass reduction field, which then allows a plasma rocket or ion drive to move the ship around at 1-6g, field size limitations explain the hull size restrictions with TL. This paradigm has internal grav plates also producing the accleration compensation effect.

In early CT product there do really appear to be several grav related sub-systems within a ship.

The artificial gravity from the grav plates, null grav modules as they were originally described for grav vehicles, and the acceleration compensation field generators. Just to confuse things the m-drive was stated to be a fusion rocket in CT HG first edition.
 
Sigtrygg said:
Sort of, we have lots of ideas it's just difficult to prove any of them ;)

Recent observations have claimed evidence for gravitational waves being detected in the CMB, which could lead to a breakthrough in finally determining if the graviton is real or conjecture.

There are many different "ideas" but not even one SINGLE extant theory. Which is the point I made. Same with inertia. No one really knows why a mass in motion has or, should have inertia. To us, many natural laws may as well be arbitrarily created for as much sense as they make.
 
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