So, has anyone done anything like this i.e. without any 'source' books to copy from? I am working on some very rough ideas but I am not sure how to copy the mechanics from Traveller. I know a lot of you design your own ships which would come in handy, do you use "High Guard"? Would I need it to design ships?.
Also, can I 'create' weapons? at least using similar characteristics to pre-existing ones?.
Character creation should be more or less standard but I also need more background information on races and events, so if anyone knows anywhere I can find more Andromeda related information, I would be very grateful as I cannot find anything else other than previously stated.
Here is the information from:
http://www.laurabertram.net/eldoradodrift/g_main.html:
GURPS Andromeda
Psionics - There are no psionics in the Andromeda Universe.
Dataports - Dataports, as in GURPS Cyberpunk, are available.
Guns - Most personal weapons are Gauss Guns, using smart bullets, which can be disrupted by ECM.
Communications - There are no Faster-than-light communications available. To communicate between star systems, record a message and send it via courier (using slipstream travel).
Nova Bombs - Nova Bombs can be used to destroy a sun. Fortunately they are very rare. (They should only be used as a plot device).
Flash - Flash addiction is a -15 disadvantage. It is moderately expensive, illegal, and totally adictive. It gives a +2 to Dex and Dex-related rolls, including piloting, while under the influence, but also makes the user irritable and overconfident.
Sublight Starship Travel - Sublight travel makes use of antimatter reaction drives. Speeds are measured in psl (percent of the speed of light). Capital ships can typically attain 40-50 psl; Fighters can attain 50-60 psl; and missiles upwards of 90 psl. Pilot (Sublight) defaults to Pilot (Slipstream)-4.
FTL Starship Travel - Faster-Than-Light travel is via slipstream, which requires a slipstream drive. Slipstream is akin to hyperspace, but you cannot always jump from point A to point B; you may need to stop at points C and D in between. An organic navigator is required to pilot in slipstream - AI's and autopilots cannot navigate the slipstream. Slipstream speed varies slightly from ship to ship, but more significantly from pilot to pilot - an expert pilot can travel faster than a novice one. Well-travelled slipstream routes are also faster and easier than less-travelled routes. Pilot (Slipstream) defaults to Pilot (Sublight)-4.
Races
AI Avatar
+5 Absolute Timing
+60 Eidetic Memory
+5 Lightning Calculator
-5 Social Stigma (-1)
+65 Total
AI Avatars vary greatly. Most will have a wide variety of knowledge skills. It is recommended that any High Guard Starship AIs be played as NPCs.
Chichin
-5 Social Stigma (reputed canibalism, -1)
-5 Total
Magog
+10 Bast Str: 11
+15 Claws/Teeth (+2 Dmg)
+15 Paralytic Venom Spray in face or inject; victims rolls vs. HT-3 or paralyzed d6 hours; critical failure = paralyzed 24 hours
+4 Acute Taste/Smell (+2)
-15 Social Stigma (-3)
-5 Enemy (bounty hunters)
+24 Total
PC Magog need a reason to be with, and accepted by, non-Magog. The most common reason would be to be a Wayist.
If a victim is paralyzed by the Magog's venom (or otherwise helpless or willing), a Magog can implant "eggs" in them. This results in the incapaciation and eventual death of the victim.
Magog attacking in large groups will go berzerk.
Nietzschean
+20 Base Str 12
+10 Base Int 11
+20 Base HT 12
-5 No stat may be reduced below 10
+40 Bone Spurs (+2 Dmg, swing/impale)
+10 Immunity to disease (Requires HT 12)
+5 Alertness (+1)
+5 Rapid Healing
-10 Social Stigma (-2)
-5 Sees others as inherently inferior
-5 Driving goal: be husband/father (or wife/mother)
-15 Fanaticism: own Pride
+70 Total
Recommended Advantages/Disadvantages
+15 Combat Reflexes
var. Patron (own Pride)
-10 Bully
-10 Overconfident
var. Dependents: children/family
-5 Outcast
var. Enemy: Rival Pride
This version of the Nietzschean is somewhat scaled-down, to make them accessible as Player Characters.
Nightsiders
+25 Dark Vision
-5 Social Stigma (-1)
-5 Poor Eyesight (-4) in sunlight
+15 Total
Recommended Disadvantage
-15 Greed
Perseid
+20 Base Int:12
+20 Total
Than
A Than will belong to one of the following castes, based on their colour: Amber - worker, Emerald - warrior, Ruby - engineer, Sapphire - scientist, Diamond - ruler. Most PC Than should be Emerald or Ruby, with a few Sapphire. Amber and Diamond Than are not well-suited for Player Characters.
Amber Than
-20 Base Int 8
+10 Base Str 11
+10 Patron/Friends (Hive)
+10 Carapace (armour) +2 DR
-10 Duty: Work for Hive (15-, not dangerous)
+0 Total
Emerald Than
+10 Base Str 11
+20 Base Dex 12
+10 Patron/Friends (Hive)
+10 Carapace (armour) +2 DR
-5 Duty: Protect Hive (9-)
+45 Total
Ruby Than
+10 Base Dex 11
+20 Base Int 12
+10 Patron/Friends (Hive)
+10 Carapace (armour) +2 DR
-0 Duty: Serve Hive (6-, not dangerous)
+50 Total
Sapphire Than
+30 Base Int 13
+10 Patron/Friends (Hive)
+10 Carapace (armour) +2 DR
-0 Duty: Serve Hive (6-, not dangerous)
+50 Total
Diamond Than
+10 Base Int 11
+10 Charisma +2
+10 Patron/Friends (Hive)
+10 Carapace (armour) +2 DR
-10 Duty: Rule Hive (15-, not dangerous)
+30 Total
Wayist
"Wayist" is not actually a race, but a character creation package - it can be taken in conjunction with any other race, or on its own (for a human).
+10 Reputation (+2)
+10 Friends (other Wayists)
-10 Moral Code
-15 Pacifism (self-defense)
-5 Total
"Friends" is somewhere between "Contacts" and "Patron".
feedback@laurabertram.net (tried emailing this for permission but currently not receiving mail).
This is obviously GURPS so is there a way to convert these? or would I only be able to use GURPS Traveller for this?. This is all I can find at the moment, if anyone has any ideas what to do with it, I would be very grateful!
Thanks again for your time!