Ancient design- Shrouded Saber

ATN082268

Mongoose
Hello,

Over the next few weeks, I'll be posting various Ancient designs, at a rate of approximately one a week. I used the Babylon 5 Wars 2nd edition War of the Ancients (BW-173, 2001) produced by Agents of Gaming as a reference source for my design conversion. If you think a design is too powerful, too weak, just right, or has an error, please let me know. Thank you.

Sincerely,

Andrew Norris



Shrouded Saber (Ancient)

The Torvalus retained their large cilia-covered flatworm physical form which is capable of many psychic feats. These feats helped them master stealth which gave rise to a curious wagering on who could best each other's technology. The stealth of the Torvalus enables them to observe whatever they are wagering (or spying) on without detection. The Shrouded Saber was a model developed to test experimental weaponry and systems.


Speed: 12
Turn: SM
Hull: 5
Damage: 200/ 20
Crew: -
Troops: -
Craft: None
In Service: Until 2261

Special Traits: Advanced Jump Engine, Flight Computer, Self Repair 2D6, Traverse Drive (see notes below), Advanced Stealth 5+ (see notes below).

Weapon/ Range/ Arc/ AD/ Special

Volley Laser/ 20/ F/P*/ 10/ Super AP, Double Damage

Volley Laser/ 20/ F/S*/ 10/ Super AP, Double Damage

* F/P covers Forward and Port arcs and F/S covers Forward and Starboard arcs.

Notes:

Traverse Drive: follows all A Call to Arms rules unless noted otherwise in this section. At the end of the movement phase (including after all fighters have moved), a unit with a Traverse Drive may move up to 4 inches away from its position after standard movement; If each side has units with Traverse Drives, then they are resolved at this time in initiative order. Orientation of the unit using the Traverse Drive does not change. The Traverse Drive can only be used every other turn (equivalent of slow-loading).

Advanced Stealth: follows all A Call to Arms rules unless noted otherwise in this section. Advanced Stealth has the abilities of the Stealth trait in addition to those described in this section. The only Scout abilities that will work against a unit with Advanced Stealth is to reduce its Advanced Stealth Trait by a total of 1. The most an Advanced Stealth Trait can be reduced by another unit is by a total of 1 regardless of the number or sophistication of units attempting to do so. A unit with the Advanced Stealth trait cannot have its stealth abilities completely nullified by another unit for any reason (mainly by other Ancients).
 
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