Judge Xombe
Mongoose
Has anyone thought of making only ONE set of turfs available in a campaign ?
Everyone gets a City Block.
Then one copy of each other turf is placed in a pool.
After each battle, you either:
* get one random turf from the pool (while supplies last).
OR
* challenge an opponent for one of his turfs.
Once all the turfs have been dished out, you can only get new ones by challenging opponents for their turfs.
When you win, you get the turf. If you lose, you must give up a random turf from your existing turfs.*
Any thoughts? Anyone tried this? Is there a flaw to the logic here? My thought was the "hot" turfs would act as hot potatoes, constantly being challenged.
* or perhaps you must ante up a specific choice of turf for the challenge...or perhaps if you lose, the opponent gets to CHOOSE one of yours to take.
Everyone gets a City Block.
Then one copy of each other turf is placed in a pool.
After each battle, you either:
* get one random turf from the pool (while supplies last).
OR
* challenge an opponent for one of his turfs.
Once all the turfs have been dished out, you can only get new ones by challenging opponents for their turfs.
When you win, you get the turf. If you lose, you must give up a random turf from your existing turfs.*
Any thoughts? Anyone tried this? Is there a flaw to the logic here? My thought was the "hot" turfs would act as hot potatoes, constantly being challenged.
* or perhaps you must ante up a specific choice of turf for the challenge...or perhaps if you lose, the opponent gets to CHOOSE one of yours to take.