So I've been thinking on a game idea and would like to run it past you to see if you can spot any problems that I have either not noticed or even considered...
The background is that humanity has spread through the solar system and even found a way to some other star systems using some of the T2300 background.
The United Earth Government has had problems keeping the peace and their power once humanity began heading out into space.
To offset this they mandatory issued innoculations used to help counter the problem of alien viruses but included some nano tech designed to let them track the innoculated which in itself would be useful except it doesn't stop there.
Their technological advances have slowed because the innoculation is being used to alter the behaviour of the recipient so they slowly become willing supplicants of an organisation whose been slowly taking over the reins of the UEG, but as it does so the side of their minds that govern their emotions, their imagination and creativity is slowly inhibited.
The game starts off with the players hired to recover a package from an automated prison transport.
They discover the package is actually a young woman whose been kidnapped but because her kidnappers didn't pay attention to who her family is, they've organised her rescue.
Depending on their actions this may lead to them fleeing the solar system in a ship as they witness evidence of the eventual takeover of humanity.
This will lead them to the French Arm where they discover more evidence as well as proof there's nonhuman life out there thats interested in humanity but hasn't been revealed yet because humanity hasn't exactly impressed them.
Is this too much too soon?
Should I keep it simple until I know what the players like so it can be made more interesting but still keep the mystery?
The background is that humanity has spread through the solar system and even found a way to some other star systems using some of the T2300 background.
The United Earth Government has had problems keeping the peace and their power once humanity began heading out into space.
To offset this they mandatory issued innoculations used to help counter the problem of alien viruses but included some nano tech designed to let them track the innoculated which in itself would be useful except it doesn't stop there.
Their technological advances have slowed because the innoculation is being used to alter the behaviour of the recipient so they slowly become willing supplicants of an organisation whose been slowly taking over the reins of the UEG, but as it does so the side of their minds that govern their emotions, their imagination and creativity is slowly inhibited.
The game starts off with the players hired to recover a package from an automated prison transport.
They discover the package is actually a young woman whose been kidnapped but because her kidnappers didn't pay attention to who her family is, they've organised her rescue.
Depending on their actions this may lead to them fleeing the solar system in a ship as they witness evidence of the eventual takeover of humanity.
This will lead them to the French Arm where they discover more evidence as well as proof there's nonhuman life out there thats interested in humanity but hasn't been revealed yet because humanity hasn't exactly impressed them.
Is this too much too soon?
Should I keep it simple until I know what the players like so it can be made more interesting but still keep the mystery?