Last I run a game with the MEA occupying a town and the USMC moving in as a patrol. I wanted MEA to be able to ambush the marines so I did the following.
Of course for to have ambushing to work in BE game, it should have a GM if the gamers feel it is necessary and a bird eye map of the town or terrain. The defender must plot their deployment on the map and confer with the GM of any movement as to the stealth of that unit movement during the game. The normal BE spotting rule of a size type is ignore for this unit (s) that are attempting to ambush as those unit( s) figures would not be place on the table behind a wall, windows or doors.
Also plot on the map any location of personal and vehicle land mines including booby traps and IEDs.
Ambush procedure..
Any unit that Ambush can only be execute on their activation of their turn or their reaction to their opponent move activation when less than 10" away, and will deliver first shot follow by reaction fire of the target as a reply to that unit. And should those that are ambushing survive the target reaction fire, they may move full move away but will receive a suppression marker. (this is to reflect some type of disorder.) Should those that ambush become suppress by the target reaction fire, may still move away after which it will receive two suppression markers instead of one. The ambush figure or unit will remain on the board, (even if out of LOS of the enemy,) until the suppression mark (s) are remove and has made one move action of their own is completed. If the unit is at that time is completely out of LOS of the enemy, then it can once again be remove from the board and be plotted on the map
This method work well and does not stray too far from the rules.
Also last night I use anti personel mines and since the mine field cover 1 sq foot, some of the fields over-lapping into the buildings. I allow the mine field to be activated inside buildings as part of a booby trap. Since the rules does not cover this, i would like to know what you all think on if I should have let this be allowed.
Finally, the rules cover nothing on mortars. I would assume that mortars are of the 80mm to 120mm type. But what would be their range for both max / min distance? What type of damage dice or how many dice would there be for damage? What size of area blast range?
I'll be interested, (especially from Mongoose), on their comments of the above topics Thanks
Den[/b]
Of course for to have ambushing to work in BE game, it should have a GM if the gamers feel it is necessary and a bird eye map of the town or terrain. The defender must plot their deployment on the map and confer with the GM of any movement as to the stealth of that unit movement during the game. The normal BE spotting rule of a size type is ignore for this unit (s) that are attempting to ambush as those unit( s) figures would not be place on the table behind a wall, windows or doors.
Also plot on the map any location of personal and vehicle land mines including booby traps and IEDs.
Ambush procedure..
Any unit that Ambush can only be execute on their activation of their turn or their reaction to their opponent move activation when less than 10" away, and will deliver first shot follow by reaction fire of the target as a reply to that unit. And should those that are ambushing survive the target reaction fire, they may move full move away but will receive a suppression marker. (this is to reflect some type of disorder.) Should those that ambush become suppress by the target reaction fire, may still move away after which it will receive two suppression markers instead of one. The ambush figure or unit will remain on the board, (even if out of LOS of the enemy,) until the suppression mark (s) are remove and has made one move action of their own is completed. If the unit is at that time is completely out of LOS of the enemy, then it can once again be remove from the board and be plotted on the map
This method work well and does not stray too far from the rules.
Also last night I use anti personel mines and since the mine field cover 1 sq foot, some of the fields over-lapping into the buildings. I allow the mine field to be activated inside buildings as part of a booby trap. Since the rules does not cover this, i would like to know what you all think on if I should have let this be allowed.
Finally, the rules cover nothing on mortars. I would assume that mortars are of the 80mm to 120mm type. But what would be their range for both max / min distance? What type of damage dice or how many dice would there be for damage? What size of area blast range?
I'll be interested, (especially from Mongoose), on their comments of the above topics Thanks
Den[/b]