Golan2072
Cosmic Mongoose
Re-reading my Mini 2d6 Fantasy Rules, an idea has occurred to me. Why not use very similar rules for Traveller psionics? That might be more interesting than the default system... So here is the basic idea:
Psionic training and skills are the same as in MGT, and Psionic Strength is generated in the same method. HOWEVER, there are no Psionic Power Points; theoretically speaking, you may use your psionic powers as often as you desire, at least as long as you succeed your psionic task roll AND the power you're using requires a Psionic Strength rating lower or equal to yours.
BUT, there is a drawback. if you fail a Psionic task roll, in addition to failing to produce the desired result, you also take damage equal to twice the negative Effect of the roll (for example, if you fail with an effect of -2, you take 4 damage).
Furthermore, if the power you're using requires a Psionic Strength higher than you have, you take 1d6 damage EVEN ON A SUCCESSFUL ROLL, and if you fail, you take FOUR TIMES THE NEGATIVE EFFECT OF YOUR ROLL in damage.
The idea is to make psionics both more useful - inspired by Babylon 5 telepaths who can 'scan' anyone at any time - and risky at the same time. And when in distress, a Psion could be POWERFUL - at a PRICE.
What do you think of this potential house-rule?
Psionic training and skills are the same as in MGT, and Psionic Strength is generated in the same method. HOWEVER, there are no Psionic Power Points; theoretically speaking, you may use your psionic powers as often as you desire, at least as long as you succeed your psionic task roll AND the power you're using requires a Psionic Strength rating lower or equal to yours.
BUT, there is a drawback. if you fail a Psionic task roll, in addition to failing to produce the desired result, you also take damage equal to twice the negative Effect of the roll (for example, if you fail with an effect of -2, you take 4 damage).
Furthermore, if the power you're using requires a Psionic Strength higher than you have, you take 1d6 damage EVEN ON A SUCCESSFUL ROLL, and if you fail, you take FOUR TIMES THE NEGATIVE EFFECT OF YOUR ROLL in damage.
The idea is to make psionics both more useful - inspired by Babylon 5 telepaths who can 'scan' anyone at any time - and risky at the same time. And when in distress, a Psion could be POWERFUL - at a PRICE.
What do you think of this potential house-rule?
