Unfortunately my PCs don't like MRQ2's combat system. They complain about how they don't like going around the table multiple times for a single action. They still love the combat manuevers though. I can understand and I'm trying to make a system akin to D&D. Major Action, Minor Action, Movement, and all that jazz.
The only problem I'm having is sorcery. The multiple combat actions it takes to customize the spells features have me stumped. I'm not sure how to go about intergrating it.
Other than that my PCs love MRQ2.
The only problem I'm having is sorcery. The multiple combat actions it takes to customize the spells features have me stumped. I'm not sure how to go about intergrating it.
Other than that my PCs love MRQ2.