why only almost, well, the game didn't last long enough and highlighted again two of the games major issues.
so anyhow, we were "supposed" to be having a 14 war point battle, as it transpired, the ISA and Shadow players let us down, but we got a 2nd time only gamer in with some centauri, and we changed to 8 war points of minbari, agains 4 of Psi corp and 4 of Centauri.
now we were all for big ships, except where we NEEDED smaller ships, so. .
Psi Corps,
Warlock
Shadow Omega (triggys stats)
3 hunters
delphi, chronos, 2 shadow cloaks.
Cantauri,
Adira (oooh yeah!)
2 primus
balvarin, altarian, 4 demos
Minbari
3 sharlins, 1 sharoos
4 tinashi, 2 morshin, leshath, 2 teshlan
so two top heavy fleets really. well then, so why is this only almost a batrep... well in turn one, 2 hunters destroyed a sharlin with 27 hits between them, the shadow omega was then bereft of it's target, and the warlock failed to see the sharlin. the 4 tinashi, and 2 sharlins removed the adira, the adira did a sum total of 12 damage to a sharlin, whoooo.. and one of my hunters was removed by the sharoos. and that was that in turn one. The minbari player was somewhat mifed at loosing a sharlin to the first shot of the game, but destroying the adira mildly placated him.
Turn 2 happened, the warlock died from pure damage from the 4 tinashi squadrons beams (we figured with crits we would be at a good 120 plus damage!) the minibeams from the same ships killed two demos and the alterian was crippled. the 2 hunters attacked the sharoos one missing, for 12 damage, the shadow omega did 9 damage, then was obliterated, one primus was crippled, the two shadow cloaks had gone down in the explosions of the two psi corps war ships. . and the minbari fighters had failed 1 dodge roll out of 30, and lost one dog fight from 7 (all mostly even). oh yeah, the sharoos side weapons destroyed one more demos and set the other adrift. . . and so with a Hunter, A primus, and a chronos left. we conceeded. the Minbari had lost one sharlin, and one nial. . .
so as you see, I can't really be bothered with a full blow for blow bat rep. . it took me longer to stick the damn spines on the shadow omega than it actually lasted!! . .
right, so Phill the Centauri player was playing only his second ever game, for reference the ISA murderised him in his very first game... his comments afterwards. can you teach me flames of war, I want a balanced game. . the Minbari players comments, it's so goddam random, where is the point in tactics, a good roll will win everything (this from the man who rolls more crits than anyone I know as well)
general opinion again from all players, crits happened way to often (especially with precise minbari) and just took over, the only more annoying thing were the ridiculous runaway beam hits... the 27 hits from 2 hunters, and then the 40 hits from a squadron of 4 tinashi, we also had 12 from a sharoos, and 16 from a sharlin.
pretty much ruined a game we were looking forward to, but then we kinda expected it from the start, and it didn't dissapoint :-(
so anyhow, we were "supposed" to be having a 14 war point battle, as it transpired, the ISA and Shadow players let us down, but we got a 2nd time only gamer in with some centauri, and we changed to 8 war points of minbari, agains 4 of Psi corp and 4 of Centauri.
now we were all for big ships, except where we NEEDED smaller ships, so. .
Psi Corps,
Warlock
Shadow Omega (triggys stats)
3 hunters
delphi, chronos, 2 shadow cloaks.
Cantauri,
Adira (oooh yeah!)
2 primus
balvarin, altarian, 4 demos
Minbari
3 sharlins, 1 sharoos
4 tinashi, 2 morshin, leshath, 2 teshlan
so two top heavy fleets really. well then, so why is this only almost a batrep... well in turn one, 2 hunters destroyed a sharlin with 27 hits between them, the shadow omega was then bereft of it's target, and the warlock failed to see the sharlin. the 4 tinashi, and 2 sharlins removed the adira, the adira did a sum total of 12 damage to a sharlin, whoooo.. and one of my hunters was removed by the sharoos. and that was that in turn one. The minbari player was somewhat mifed at loosing a sharlin to the first shot of the game, but destroying the adira mildly placated him.
Turn 2 happened, the warlock died from pure damage from the 4 tinashi squadrons beams (we figured with crits we would be at a good 120 plus damage!) the minibeams from the same ships killed two demos and the alterian was crippled. the 2 hunters attacked the sharoos one missing, for 12 damage, the shadow omega did 9 damage, then was obliterated, one primus was crippled, the two shadow cloaks had gone down in the explosions of the two psi corps war ships. . and the minbari fighters had failed 1 dodge roll out of 30, and lost one dog fight from 7 (all mostly even). oh yeah, the sharoos side weapons destroyed one more demos and set the other adrift. . . and so with a Hunter, A primus, and a chronos left. we conceeded. the Minbari had lost one sharlin, and one nial. . .
so as you see, I can't really be bothered with a full blow for blow bat rep. . it took me longer to stick the damn spines on the shadow omega than it actually lasted!! . .
right, so Phill the Centauri player was playing only his second ever game, for reference the ISA murderised him in his very first game... his comments afterwards. can you teach me flames of war, I want a balanced game. . the Minbari players comments, it's so goddam random, where is the point in tactics, a good roll will win everything (this from the man who rolls more crits than anyone I know as well)
general opinion again from all players, crits happened way to often (especially with precise minbari) and just took over, the only more annoying thing were the ridiculous runaway beam hits... the 27 hits from 2 hunters, and then the 40 hits from a squadron of 4 tinashi, we also had 12 from a sharoos, and 16 from a sharlin.
pretty much ruined a game we were looking forward to, but then we kinda expected it from the start, and it didn't dissapoint :-(