Wulf Corbett said:
Reaverman said:
There was the de Haviland Mosquito variant FB Mk XVIII or Tsetse, equiped with a 6 pounder. But it had to do a vulnerable approach run, to operate the gun.
There was a B25 variant with a 75mm as well (originally developed for the M24 Chaffee tank, I believe). And various German designs, including a Ju88 with an '88 - although the German versions were primarily anti-tank, not anti-ship.
Wulf
Other way 'round: the gun was developed for the B-25 and then adapted for the Chaffee.
I hadn't
thought about the anti-shipping B-25's: massed machine gun fire (up to 14 forward firing .50 cal MGs in some versions), 75mm cannon, and skip-bombing attacks. Oooo, we
likes it, precious, we
does.... :twisted:
Since I saw this thread yesterday I've been kicking some ideas for reaming aircraft around. One thing that is going to come up is the game time factor: it's going to take a while to launch a strike (or even start with one in the air), fly to the target, attack, fly back, recover, and then rearm and launch again. The whole point may not come up at all unless you're playing a very long scenario. "Carrier Clash" only lasts 10 turns, which is
barely enough time to pull it off, and the second strike isn't going to have time to fly very far.
Victory Games used to have a solitare boardgame called
Carrier. It was a bear to play because you (as the US carrier admiral) were always getting swamped by swarms of game-generated Japanese airstrikes. It
did have a very nice game mechanic for aircraft operations, though, that I've wanted to adapt to a miniatures game for a while.
Basically, recovered flights move through four boxes on the control sheet: "Recovered" (just landed), "Rearming" (in the hangar), "Ready" (armed and fueled in the hangar), and "Launching" (on the deck and taking off.) Planes move from Recover to Launch at so many flights per turn, and if a carrier gets hit with armed planes in the hangar or on deck it's very, very bad.
I thnk this could be adapted to
VAS without complicating things too badly. Our gang's next
VAS game in a week or so will be the "Carrier Clash" scenario: I'll cobble something together by then, try it out, and see how it goes.