locarno24 said:
Except in the rulebook inflicting rads on the crew is 'radiation crew hits' not 'radiation damage'. Damage is a hull/structure thing to my mind
In the Core Rulebook, yes. However, HG has a "Radiation Damage" chart on p.79 which is similar to the Damage chart on Core p.150, but, rather than giving a number of hits inflicted (which are then rolled on a separate table), the Radiation Damage table directly gives rolls (apparently on 1D) to inflict a Crew hit, a Computer hit, and/or a Sensor hit.
locarno24 said:
I've always seen it as the nuke equivalent to reflec - I'm happy to be told no, but will allow it to work to full effect in any game I gm, if only because at 0.25 MCr per dTon, it's one of the most expensive upgrades going - often costing 1/3 the price of a warship - and it has no effect on radiation hits until the armour is cracked, since armour >12 takes no radiation hits until damaged. It's just a massive white elephant under the strictest reading.
Agreed on it seeming overpriced, but I don't see reflec as a good analogy. A laser does all its damage via a single mode (thermal effects caused by intense light) and reflec at least partially negates that mode, so it reduces the full damage of the attack. Nuclear explosions, on the other hand, have two modes of damage: The primary damage mode is the physical blast and radiation is a secondary mode which can cause additional damage. It just doesn't make sense to me that shielding against radiation would also reduce the blast damage. I could see an argument for it reducing the normal total damage if radiation were the primary damage mode, but it's not. (Feel free to substitute another word for "mode" if it works better for you. I don't know where I picked that usage up, but it somehow feels "right", so I don't think I just made it up...)
Actually, given that Rad Shielding reduces radiation exposure from meson weapon hits, perhaps the reason it's so expensive is that the shielding is incorporated into every wall and bulkhead throughout the ship rather than just being a part of the outer hull. That would definitely raise the cost, although it still seems high even so.
Regardless, this aspect of the rules really needs to be revisited. It's not written very clearly in general. (HG42 says Rad Shielding gives 6 extra armor against radiation hits from fusion guns, particle beams, and nukes; HG79 says that it completely negates radiation hits from fusion guns and nukes and that a ship with 8 or more armor is immune to radiation hits from everything but meson guns, so why not just say that Rad Shielding provides immunity to radiation hits from all non-meson weapons? HG42 also says that Rad Shielding both blocks 1000 rads and gives the effect of a Hardened Bridge; a Hardened Bridge blocks 1000 rads; does this mean that radiation exposure for bridge crew on a Rad Shielded ship is reduced by 1000 rads or 2000? The Radiation Rules on HG79 talk about "Damage Bands", a term which does not appear anywhere else in Core or HG...)