I got into Call to Arms: Noble Armada last year. I saw painting up the figures, learning the rules and fighting some battles as my X-factor project (something to do while my wife watched X factor on Saturday night).
To my surprise I found I enjoyed painting the models (something I loathed as a kid) and while they’re not particularly well painted (my skills haven’t improved too much over the intervening 30 years) I was pleasantly surprised with the results.
After trying a few skirmishes to test the rules, last weekend saw the start of a campaign.
The campaign is set more or less in a RPG mash-up and House Hawkwood stand in for the Royal Navy Space Arm and House Decados for the Soviet fleet.
Scenario: On the back foot
Ideally the Soviet/Decados should have had 800 points and the RN/Hawkwoods 1000.
Actual fleets were:
Soviet/Decados
1 x Tupok’ta 200
4 x Nightwing 160
Total Points 840
RN/Hawkwood
Both the initial force and the reinforcements consisted of
1 x Griffin 220
1 x Darius 120
1 x Wayfarer 50
1 x Sawfly 150
Each force 540 points for 1080 total
The Soviet/Decados does seem unbalanced being nearly all stealthships with one big gun to back them up. The scenario was that the Soviets had been using the Nightwings to capture the shipping leaving an agricultural world, thus precipitating the present conflict. I saw the Nightwings as being submarine equivalents, essentially overlooking their large troop complements.
The planet was right of centre, the RN/Hawkwoods deployed orbiting the world and the Soviet/Decados force was split as seems to be required by the scenario. Tupok’ta destroyer and one Nightwing stealthship to the right hand side of the map and three Nightwings to the left.
The essence of the scenario is that the initial 500 point force should attempt to hold out against their 800 point attackers until their 500 points of reinforcements arrive to try and turn the tide. However the terrain (damn big planet on the map) changed things around.
The RN/Hawkwood force were able to quickly concentrate against the right hand enemy (Tupok’ta destroyer and Nightwing) while the other three Nightwings spent 3 turns trying to reach the battle while the planet limited their opportunities to engage the RN (I forgot about the All Power to Engines special action!).
The RN focused on the Tupok’ta which was soon crippled. It could still fire one weapon system (a decent 6 attack dice and if a nightwing knocks some shields down first it could still do some damage) but by now it was heading away from the main battle area (1/45 turn) and would have to come back around the planet to re-engage. So just as the other three Nightwings get into the fight the destroyer is out of it!
The RN/Hawkwood galliot tried to board a Nightwing supported by a Hornet (yes, a Hornet frigate, I’d picked up the Hornet models instead of the Wayfarers and then started using the Hornet stats completely forgetting they were supposed to be Wayfarers – so the battle was actually 1180 vs 840 points). The Hornet missed with its grappling guns and at this point I finally realized how many troops the Nightwings carry (12) and that they should be boarding not trying to duke it out with ranged weapons. Next turn another Nightwing joins the boarding furball. The galliot fell quickly.
Meantime thought the RN/Hawkwood reinforcements arrive. Their additional firepower quickly hammers the Soviet/Decados force (who had some unlucky stealth rolls too). In short order two Nightwings explode and a successful galliot/frigate boarding action seizes another.
Rather than bring the Tupok’ta back into the killing area it heads way from the battle.
Victory to the RN/Hawkwood force, the liftwood trade is secure.
Losses
RN/Hawkwood
1 x Darius galliot captured, 1 x Sawfly command frigate crippled, 1 x Griffin destroyer almost crippled.
Soviet/Decados
1 x Tupok’ta destroyer crippled, 1 x Nightwing stealthship captured and two destroyed.
Lessons learned:
Nightwing stealthships aren’t submarine analogues to sneak in relying on stealth and using their ranged weapons. They need to close as quickly as possible and board, board, board their enemies.
Don’t forget the Special Actions, especially All Power to Engines to get a scattered force concentrated as quickly as possible.
Ummm…Record damage etc at the close of the battle so that you can use the campaign rules properly!
Next battle:
Carrier Clash: Having failed to block the liftwood trade at its source the Soviets dispatch their new Hyram class carrier, the ‘Kiev’, to the planet Stormcloud to prevent the freighters reaching their destination.
I intend this to be a smaller battle to concentrate on the fighter side of things, maybe 500-600 points per side.
To my surprise I found I enjoyed painting the models (something I loathed as a kid) and while they’re not particularly well painted (my skills haven’t improved too much over the intervening 30 years) I was pleasantly surprised with the results.
After trying a few skirmishes to test the rules, last weekend saw the start of a campaign.
The campaign is set more or less in a RPG mash-up and House Hawkwood stand in for the Royal Navy Space Arm and House Decados for the Soviet fleet.
Scenario: On the back foot
Ideally the Soviet/Decados should have had 800 points and the RN/Hawkwoods 1000.
Actual fleets were:
Soviet/Decados
1 x Tupok’ta 200
4 x Nightwing 160
Total Points 840
RN/Hawkwood
Both the initial force and the reinforcements consisted of
1 x Griffin 220
1 x Darius 120
1 x Wayfarer 50
1 x Sawfly 150
Each force 540 points for 1080 total
The Soviet/Decados does seem unbalanced being nearly all stealthships with one big gun to back them up. The scenario was that the Soviets had been using the Nightwings to capture the shipping leaving an agricultural world, thus precipitating the present conflict. I saw the Nightwings as being submarine equivalents, essentially overlooking their large troop complements.
The planet was right of centre, the RN/Hawkwoods deployed orbiting the world and the Soviet/Decados force was split as seems to be required by the scenario. Tupok’ta destroyer and one Nightwing stealthship to the right hand side of the map and three Nightwings to the left.
The essence of the scenario is that the initial 500 point force should attempt to hold out against their 800 point attackers until their 500 points of reinforcements arrive to try and turn the tide. However the terrain (damn big planet on the map) changed things around.
The RN/Hawkwood force were able to quickly concentrate against the right hand enemy (Tupok’ta destroyer and Nightwing) while the other three Nightwings spent 3 turns trying to reach the battle while the planet limited their opportunities to engage the RN (I forgot about the All Power to Engines special action!).
The RN focused on the Tupok’ta which was soon crippled. It could still fire one weapon system (a decent 6 attack dice and if a nightwing knocks some shields down first it could still do some damage) but by now it was heading away from the main battle area (1/45 turn) and would have to come back around the planet to re-engage. So just as the other three Nightwings get into the fight the destroyer is out of it!
The RN/Hawkwood galliot tried to board a Nightwing supported by a Hornet (yes, a Hornet frigate, I’d picked up the Hornet models instead of the Wayfarers and then started using the Hornet stats completely forgetting they were supposed to be Wayfarers – so the battle was actually 1180 vs 840 points). The Hornet missed with its grappling guns and at this point I finally realized how many troops the Nightwings carry (12) and that they should be boarding not trying to duke it out with ranged weapons. Next turn another Nightwing joins the boarding furball. The galliot fell quickly.
Meantime thought the RN/Hawkwood reinforcements arrive. Their additional firepower quickly hammers the Soviet/Decados force (who had some unlucky stealth rolls too). In short order two Nightwings explode and a successful galliot/frigate boarding action seizes another.
Rather than bring the Tupok’ta back into the killing area it heads way from the battle.
Victory to the RN/Hawkwood force, the liftwood trade is secure.
Losses
RN/Hawkwood
1 x Darius galliot captured, 1 x Sawfly command frigate crippled, 1 x Griffin destroyer almost crippled.
Soviet/Decados
1 x Tupok’ta destroyer crippled, 1 x Nightwing stealthship captured and two destroyed.
Lessons learned:
Nightwing stealthships aren’t submarine analogues to sneak in relying on stealth and using their ranged weapons. They need to close as quickly as possible and board, board, board their enemies.
Don’t forget the Special Actions, especially All Power to Engines to get a scattered force concentrated as quickly as possible.
Ummm…Record damage etc at the close of the battle so that you can use the campaign rules properly!
Next battle:
Carrier Clash: Having failed to block the liftwood trade at its source the Soviets dispatch their new Hyram class carrier, the ‘Kiev’, to the planet Stormcloud to prevent the freighters reaching their destination.
I intend this to be a smaller battle to concentrate on the fighter side of things, maybe 500-600 points per side.