cerebrolator
Banded Mongoose
First, I hope it's appropriate to post an idea for an adventure to get ideas on this forum. Second, Almightygm, stay out of this post or it will ruin an upcoming session that you're playing in.
I've run one session so far and used the "Rescue" adventure in S&P. The players did very well so I'm following up. The noble that they rescued now wants to hire them for what appears to be a simple mission taking him and his cousin on a safari. His cousin is next in line to be the family heir and he suspects his cousin is seeking a way to kill him that won't look like murder. He is scheming to reveal this about his cousin and to get him out of the picture so he can concentrate on how to expand his wealth and power. He will not be filling the PCs in on his suspicions but is bringing them along to protect him. He simply tells them that he wants them to crew his yatch and help him in the hunt.
This trip has been planned for a while and the cousin has already prepared a way to kill the noble. He has captured one of the dangerous predators that they are hunting and hidden it in a cave near where they are to set up their camp. His plan is to drug the noble, mark the camp where the noble is staying with the pheromones of a female of the predator species, and then turn the predator loose while he stays a safe distance away. The predator should then devour his noble cousin leaving only enough remains to identify his DNA. Then he becomes the heir and takes home the trophy of the predator that ate his poor noble cousin.
The characters need to pick up on enough cues to figure out that the hunt isn't exactly on the up-and-up. Here are the clues that I've come up with.
1.) While out hunting they might notice some tracks or signs that someone has been in the area recently. If they follow the tracks, they can actually find the cave with the caged predator in it. If they aren't covert about following the tracks, then the cousin's thugs will try to stop them. If they find the cage and tell their noble boss about it, he will send them back to plant bugs so they can get evidence of the cousins plan.
2.) They will hear howls/growls of the predator at night but they sound somewhat muffled. This might lead them to go to the cave.
3.) They will have a chance to notice the camp cook adding something to the Baron's food. There's no way to pin this on the cousin as the cook won't confess who is behind it. If the cook is caught, the cousin will inform the baron that he and his men are going on a separate hunt the next day. He will unleash the predator the next day.
4.) Early on the cousin's thugs will apply pheromones around the camp and on the shelter the baron is staying in. Originally the baron was planning to sleep aboard the shuttle that brought them to the planet but his cousin will cajole him into roughing it in a shelter. Analysis of the materials that have been sprayed with the pheromones will allow them to identify what they are and give them a clue that the cousin was trying to attract one of the deadly creatures to the baron's shelter.
My players include a retired army grunt, a retired navy engineer, a retired free merchant, and a psion (mostly telekinetic ability) who has spent his life trying to keep his psionic abilities secret. There is also an NPC medic that helps the group.
This is all that I've come up with. I'm worried that the adventure will be a bit flat and hope that you can help me spice it up. Please feel free to make suggestions and to criticize. I'm sure that will help me make it better.
I've run one session so far and used the "Rescue" adventure in S&P. The players did very well so I'm following up. The noble that they rescued now wants to hire them for what appears to be a simple mission taking him and his cousin on a safari. His cousin is next in line to be the family heir and he suspects his cousin is seeking a way to kill him that won't look like murder. He is scheming to reveal this about his cousin and to get him out of the picture so he can concentrate on how to expand his wealth and power. He will not be filling the PCs in on his suspicions but is bringing them along to protect him. He simply tells them that he wants them to crew his yatch and help him in the hunt.
This trip has been planned for a while and the cousin has already prepared a way to kill the noble. He has captured one of the dangerous predators that they are hunting and hidden it in a cave near where they are to set up their camp. His plan is to drug the noble, mark the camp where the noble is staying with the pheromones of a female of the predator species, and then turn the predator loose while he stays a safe distance away. The predator should then devour his noble cousin leaving only enough remains to identify his DNA. Then he becomes the heir and takes home the trophy of the predator that ate his poor noble cousin.
The characters need to pick up on enough cues to figure out that the hunt isn't exactly on the up-and-up. Here are the clues that I've come up with.
1.) While out hunting they might notice some tracks or signs that someone has been in the area recently. If they follow the tracks, they can actually find the cave with the caged predator in it. If they aren't covert about following the tracks, then the cousin's thugs will try to stop them. If they find the cage and tell their noble boss about it, he will send them back to plant bugs so they can get evidence of the cousins plan.
2.) They will hear howls/growls of the predator at night but they sound somewhat muffled. This might lead them to go to the cave.
3.) They will have a chance to notice the camp cook adding something to the Baron's food. There's no way to pin this on the cousin as the cook won't confess who is behind it. If the cook is caught, the cousin will inform the baron that he and his men are going on a separate hunt the next day. He will unleash the predator the next day.
4.) Early on the cousin's thugs will apply pheromones around the camp and on the shelter the baron is staying in. Originally the baron was planning to sleep aboard the shuttle that brought them to the planet but his cousin will cajole him into roughing it in a shelter. Analysis of the materials that have been sprayed with the pheromones will allow them to identify what they are and give them a clue that the cousin was trying to attract one of the deadly creatures to the baron's shelter.
My players include a retired army grunt, a retired navy engineer, a retired free merchant, and a psion (mostly telekinetic ability) who has spent his life trying to keep his psionic abilities secret. There is also an NPC medic that helps the group.
This is all that I've come up with. I'm worried that the adventure will be a bit flat and hope that you can help me spice it up. Please feel free to make suggestions and to criticize. I'm sure that will help me make it better.