Evil Monkey
Mongoose
Played a few games now but a new and uncertain situation cropped up las night -
My Centurion took a critical that left it running adrift, so we moved it in the end phase as it says. Come the next movement phase I wanted to give it CBD, but we weren't sure if/when you nominate it to take an order, after all it doesn't technically have a movement phase as it did it in the end phase. Can you nominate it not to move but just issue an order? If so can it be used as a movement choice but not move in an initiative sink manner? Can't find anything definitive in the books.
Couple of little ones as well that would benefit from a second opinion:
- Do fighters get to dodge exploding ships? (assume yes)
- Can exploding ships cause criticals? (assumed yes - although that makes them more deadly than energy mines)
- If my ship is firing on say a Sharlin do I roll once per turn to beat its stealth or once per weapons system? (assuming once per turn)
Thanks.
My Centurion took a critical that left it running adrift, so we moved it in the end phase as it says. Come the next movement phase I wanted to give it CBD, but we weren't sure if/when you nominate it to take an order, after all it doesn't technically have a movement phase as it did it in the end phase. Can you nominate it not to move but just issue an order? If so can it be used as a movement choice but not move in an initiative sink manner? Can't find anything definitive in the books.
Couple of little ones as well that would benefit from a second opinion:
- Do fighters get to dodge exploding ships? (assume yes)
- Can exploding ships cause criticals? (assumed yes - although that makes them more deadly than energy mines)
- If my ship is firing on say a Sharlin do I roll once per turn to beat its stealth or once per weapons system? (assuming once per turn)
Thanks.