Adding luck

JMISBEST

Mongoose
I'm thinking of adding a factor of luck to the game that would represent something that either can't fail failing or that can't succeed succeeding

This would be represented by a natural double 1 being a marginal failure at best, even if a double 1 would be a success after modifiers, and a natural double 6 being a marginal success at worse, even if a double 6 would be a failure after modifiers. What do you think?
 
Not sure what the purpose would be. The wording to me seems to make failing more possible. As the system is, is seems fair enough without adding complexity. What would you say this rule would do for the game?
 
What he's saying is that a 2 always fails, regardless of your DMs and the difficulty, while a 12 always succeeds regardless of difficulty or DMs.

You attempt a task with a difficulty of 6 and you have skill and attribute DMs totalling +5 - automatic success.

Using this you would still roll and if you rolled snake eyes you fail.

You attempt a task with a difficulty of 14 but only have a DM of +1 - automatic fail.

Using this if you roll box cars you succeed.
 
JMISBEST said:
I'm thinking of adding a factor of luck to the game that would represent something that either can't fail failing or that can't succeed succeeding

This would be represented by a natural double 1 being a marginal failure at best, even if a double 1 would be a success after modifiers, and a natural double 6 being a marginal success at worse, even if a double 6 would be a failure after modifiers. What do you think?

Dice rolls are already using luck. If you want to use 1 and 1 rolls, and 6 and 6 rolls the way that Classic Traveller does... it won't break the game.
 
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