The main snag I can see is that, if you move the ship and then decide you want to do something different, you need to put it back exactly where it started or you risk accidentally giving yourself some extra movement or turning. (Or, for that matter, not being able to move the ship as far forward or turn as far in the direction you want - it's an honest mistake and could go either way.)
You have a lot of dice which aren't doing anything at least until the ship has moved and needs to make a CQ check for a special action. Use them to mark where you are thinking of moving the ship and leave the actual model where it is until you're ready to commit it to a move.