ACTA Errata / FAQ Posted - feedback anyone

I was also a bit confused over the replacement of the Phasers. So does this mean the Turret Phaser now has range 18 and 3 AD (plus the Phaser-1 Special rules)?

Thanks for your help chaps!
 
sort of - the errata changes the D7 entry to have a 2AD phaser 2

the D7C upgrade changes that phaser to a phaser 1 but still 2AD

:D
 
Just to clarify.

The phasers of the D7 are now:


Phaser-1... 18... F,P,S... 3... Accurate +2, Kill Zone 8, Precise
Phaser-2... 12... A,P..... 2... Accurate +1, Kill Zone 4, Precise
Phaser-2... 12... A,S..... 2... Accurate +1, Kill Zone 4, Precise
Phaser-2... 12... T....... 2... Accurate +1, Kill Zone 4, Precise

The phasers of the D7C are now:

Phaser-1... 18... F,P,S... 3... Accurate +2, Kill Zone 8, Precise
Phaser-1... 18... T........ 2... Accurate +2, Kill Zone 8, Precise
Phaser-2... 12... A,P...... 2... Accurate +1, Kill Zone 4, Precise
Phaser-2... 12... A,S...... 2... Accurate +1, Kill Zone 4, Precise
 
I've just been going through the errata amendments for the rulebook and noticed that the Klingon F5 Frigate has had its damage rating increased to 14/5 but there's no such increase for the Romulan KF5R. Now I'm quite new to the SF world so there might well be a very good reason for this but I wondered what it was as, from what I've read so far, they were the same ship but incorporating different weapons/technologies of the Klingons and Romulans.

Thanks in advance for the the enlightenment! :D
 
It doesn't matter that the battle station has six tractor beams unless you fly your ship (or someone else tractors your ship) to within two inches of it, where it can hold your ship in place. Frankly, if that happens to you, then you deserve it.

What it does do is give Battlestations an extra last ditch drone defence.
 
Kirksfolly said:
I've just been going through the errata amendments for the rulebook and noticed that the Klingon F5 Frigate has had its damage rating increased to 14/5 but there's no such increase for the Romulan KF5R. :D

Those decadent and pleasure loving Roms take out the extra bulkheads for larger staterooms, a walk through common area and to get rid of all those ugly beams that the klingons leave bracing the corridors :lol:

As a side not, the anti drone is removed from the Rom K5, should it not be replaced with a 1AD plasma D or is it used as a store room?
 
IN SFB/FC they get replaced by hull, giving the K5R 9 hull vs the Klingon F5s 7. In SFB/FC they have exactly the same number of SSD boxes though.

And the drone gets replaced by a shuttle, so the K5R has 2 shuttles vs the F5s 1.

Though they both get one shuttle in ACTA.
 
Just noticed something going over the old FedCom SSD's.
Technically the E4 and F5 should have it's rear Phaser's listed as AH.
The D6 doesn't have Phaser-1's only Phaser-2's, unless that was changed in an ADB FAQ somewhere, it should be:
weapon / arc / AD
Phaser-2 / FH / 3
Phaser-2 / A,P / 2
Phaser-2 / A,S / 2
Not touching the D7, cause the cross arc's mess everything up going from 6 arcs to 4, but it does change all the other ships Phaser-1 arcs to stay consistent.
D5: (since it doesn't have a 2nd AD in it's rear firing Phaser-1's the precedent set by the D7 errata gets a little weird, mainly because I think the D7 was about as good as it could get with the cross arcs as it was printed)
Phaser-1 / FH / 2
Phaser-1 / PH / 1
Phaser-1 / SH / 1
Phaser-3 / A,P / 2
Phaser-3 / A,S / 2
D5W
Phaser-1 / FH / 2
Phaser-1 / F,P / 1
Phaser-1 / F,S / 1
Phaser-1 / T / 2
C7:
Phaser-1 / FH / 4
Phaser-1 / PH / 2
Phaser-1 / SH / 2
Phaser-1 / A,P / 2
Phaser-1 / A,S / 2
Phaser-1 / T / 2
C8:(And the entry in the book was being lazy guys, Romulans AND Gorn both have MULTIPLE ship with 10+ weapon systems. I mean come on guys, it's 3 weapon banks, a level 2 weapon crit would cripple this thing, making it the MORE FRAGILE THAN LIGHT CRUISERS! A single Photon and this thing becomes a 320...oh wait my bad, 345 point Kzinti light cruiser, yay.):
Phaser-1 / FH / 2
Phaser-1 / F,P / 4
Phaser-1 / F,S / 4
Phaser-2 / A,P / 1
Phaser-2 / A,S / 1
Phaser-3 / A,P / 2
Phaser-3 / A,S / 2

This concludes my weekly rant, and it's only Tuesday.
 
Apparently the D6 is a "late war upgrade" or something. If the D6 only has the crappy Phasers 2's - how much do you think it should drop in points?

I'll have to look at the others - but they look significantly better in terms of guns/arcs? So points increase?

re the C8 - Personally I wish they had merged weapons systems on some of the other ships so the ships stats did not take up half a page and take ages to work through......but I take your point re vulnerability of weapons.........
 
10 forward firing ph-1's in kill zone is nothing to laugh about, all power to engines and 1/2 damage to forward shields run up and blast away. thats 30ad worth, dont forget phaser 1 in KZ mutli hit2
 
archon96 said:
10 forward firing ph-1's in kill zone is nothing to laugh about, all power to engines and 1/2 damage to forward shields run up and blast away. thats 30ad worth, dont forget phaser 1 in KZ mutli hit2
You read Kill Zone wrong. It doubles the Multihit trait or gives Multihit 2. But the thing is, with my setup you still get 10 Phaser-1's in the F arc (for 10AD and in Kill Zone 8, 20hits), and a single lucky Phot won't turn the C8 into an overcosted frigate.
 
not quite, its not extra hits just replcaces the 1 hit with whatever the multi-hit value is

A phaser with multi hit 2 inflicts 2 hits total with each successful AD
A photon with multi-hit 4 inflicts 4 hits total with each successful AD

etc :)
 
hermitbob said:
You read Kill Zone wrong. It doubles the Multihit trait or gives Multihit 2. But the thing is, with my setup you still get 10 Phaser-1's in the F arc (for 10AD and in Kill Zone 8, 20hits), and a single lucky Phot won't turn the C8 into an overcosted frigate.

The tradeoff is that the C8 is one of the few DN that isn't lumbering and it also has a good turn rating of 6. I agree that one lucky photon will take it out, but really how often is that going to happen over 1,000's of games? The first game we played I cracked open a Condor with an overcharged photon blast and got lucky and rolled a couple passthrough hits when it had over half shields left and almost full hull. They amounted to 16 damage to hull and got even luckier with 6 criticals, 4 of them going to impulse! It blew up right there. You know when that's going to happen again? Maybe if I play a couple hundred games the stars will align properly and it'll come up... Maybe. I can play this for years and never have that happen again.

The Klingon DN can run circles around most other guys DN's and iirc has 60+ hull (64?)... You also want it to be more impervious to criticals? That is the drawback to Klingon ships, they are manueverable with good amount of firepower, but they aren't as sturdy as some other races once you get through to hull. I have a feeling that the DN was designed that way.

Just my opinion :)
 
Put my thoughts on another thread - one issue - defensive fire (someething the C8 should be good at, at it was designed to fight Kzinti). With the 10 Phaser Block, which is Nasty (agreed), it has NO forward facing weapons to use defensively. You need to decide if Phasers are firing defensively, then they ONLY do that ! Or fire offensively, and have NO defence

Close in these become missile (sorry - Drone magnets), as it reduces them to 6 disruptors and 4 drones (not bad, but not Dreadnought level really), if they defend themselves.

If you want to limit there effectiveness, maybe

P/F/S - Phaser 1 - 2AD
P/F - Phaser 1 - 4AD
S/F - Phaser 1 - 4AD

Still gives you 10 AD forward and 6 AD to each flank, but would allow drone defence with totally removing the Phaser Banks from play. It only adds 2 lines to the shipas weapons, as well.

Actually, i think this is a better option than the one i put on the C8 thread.
 
Keeper Nilbog said:
Put my thoughts on another thread - one issue - defensive fire (someething the C8 should be good at, at it was designed to fight Kzinti). With the 10 Phaser Block, which is Nasty (agreed), it has NO forward facing weapons to use defensively. You need to decide if Phasers are firing defensively, then they ONLY do that ! Or fire offensively, and have NO defence

As I understand the advanced rules, you can split the fire of one weapon system between multiple targets and offense/defense. So if I chucked 4 drones at the C8, the C8 would be able to use 4 of his 10 phasers to defend and then save the rest for offense. As I understand the advanced rules, the only system that works differently is Fed drone racks and that is due to their racial special ability.
 
No, it's been cleared up in the Fed Drone thread that a Phaser bank is EITHER used offensively OR defensively. The difference, as i understand it, is that when used defensively, you develop a 'pool of die' that can be used thoughtout the turn to counter seeking weapons. When used offensively, it's all die at once, with no 'carry-over'.

Aas written, the C8 can only defend itself or Attack another - so a weakness shows.
 
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