The Rules state that when you receive a Critical Hit and the result is No Special Actions that "If a ship is restricted from performing Special Actions, then it will also immediately lose any Special Actions it is currently performing, losing all benifits in the process.
I can see loosing the Initiate Jump Enigne SA, but What about Close Blast Doors, All Power to Engines, All Stop, Come About, All Hands to Deck, All Stop and Pivot, and maybe a few more.
Some of these are movement SA and you would have to move the ship back to it's starting point and move it again. I also know that common sense should apply, but there are rules lawyers out there that will give you headaches!
Would it be possible for an explaination of the thought process on why or how this is to be implemented with the various SA? I little clearity would be nice.
Currently we play that Close Blast Doors is removed after the hit that caused the No SA is resolved and that there are no SA until the Critical is repaired. It's not by the rules, but everyone has agreed that this is the best option.
I can see loosing the Initiate Jump Enigne SA, but What about Close Blast Doors, All Power to Engines, All Stop, Come About, All Hands to Deck, All Stop and Pivot, and maybe a few more.
Some of these are movement SA and you would have to move the ship back to it's starting point and move it again. I also know that common sense should apply, but there are rules lawyers out there that will give you headaches!
Would it be possible for an explaination of the thought process on why or how this is to be implemented with the various SA? I little clearity would be nice.
Currently we play that Close Blast Doors is removed after the hit that caused the No SA is resolved and that there are no SA until the Critical is repaired. It's not by the rules, but everyone has agreed that this is the best option.