ACTA 2e - Breaking Stealth

Maybe if you wanted to keep your plans secret until after your opponent has fired? Can't think of any specific reasons for doing it in a normal battle.
 
Thanks Matt, that ruling keeps things very simple if nothing else (and is probably what I'd have ruled too).
 
msprange said:
Locutus9956 said:
Excellent! One further query though, does the firing ship have to be in range? To the best of my knowledge theres nothing to stop you firing at a ship thats out of range, your dice just all miss...

Page 8, Eligible Targets.

Nice try, but no :)

Nice to know my interpretation elsewhere on the forums is backed up by MAtthew (Now where's that smug icon)

LBH
 
msprange said:
....
This, incidentally, is why energy mines grant the bonus - you are rolling dice against said ship, thus attacking it. The energy mine trait specifically says you skip the Steath rolling stage.

It's all there :)

Does that mean that you can fire a point in space at your max range and hit a ship which is further but inside the e-mine action range and still consider having "attacked" this ship?

(someone said earlier that to be "elligible" to an attack a target must be in range. As I'm waiting for my books I cannot read the exact sentence(s) but I'm curious to know how this two points interact)
 
Yes. An emine is fired at a point in space, allowing it to target ships that are 3" futher away. A common tactic with area-effect weapons in games.
 
Na-Po said:
Does that mean that you can fire a point in space at your max range and hit a ship which is further but inside the e-mine action range and still consider having "attacked" this ship?

Can't see any reason why not. . .
 
Na-Po said:
(someone said earlier that to be "elligible" to an attack a target must be in range. As I'm waiting for my books I cannot read the exact sentence(s) but I'm curious to know how this two points interact)
The "eligible target" in this case is the point of space that the emine is fired at. So the weapon can be fired. The ship is attacked by the emine, therefore gets the stealth bonus.
 
Another thing I want to query here: Do fighters successfully attacking a stealth ship grant the +1 bonus for everyone else?

It says fighters count as ships for most purposes so Id assume they do but thought it worth querying!
 
which also means fighters can benefit from scout effects :(
sentris can be made better than starfuries. and look out for the nials and WS fighters attacking your vessels when the vessel has been locked onto.
 
katadder said:
which also means fighters can benefit from scout effects :(
sentris can be made better than starfuries. and look out for the nials and WS fighters attacking your vessels when the vessel has been locked onto.

To be honest, I am not too worried about the Minbari - they have the best fighters, the best anti-fighter defences, and their ships are often practically invisible.

Nope, still a good fleet :)
 
Dealing with e-mines I've just had a look again on the text rule and it is said that e-mine negate Interceptor and Dodge.
Nothing about Stealth.

The stealth rule says you have to roll after an opponent declares any weapon attacking this ship.

In the case you fire e-mine on an empty space spot you don't attack the ship the e-mine is doing it for you, right ? Technically the e-mine is not avoiding stealth but the stealth mechanism is not allowed to trigger.

So if you fire your e-mine on a ship you should roll for stealth if we are following the rules, correct ?
Edit : Meaning you target the ship with your e-mine and not a point in space where the ship is.

Thanks guys.
 
Na-Po said:
So if you fire your e-mine on a ship you should roll for stealth if we are following the rules, correct ?

No. The e-mine rule says 'Every object within 3" of this point will automatically be attacked by the energy mine.' Since the e-mine doesn't target the ship with stealth, the ship will be hit automatically.
 
Greg Smith said:
Na-Po said:
So if you fire your e-mine on a ship you should roll for stealth if we are following the rules, correct ?

No. The e-mine rule says 'Every object within 3" of this point will automatically be attacked by the energy mine.' Since the e-mine doesn't target the ship with stealth, the ship will be hit automatically.

This part of the sentence I wrote was to be understood as "if a player targets a ship with e-mines and not a point in space; we should use the stealth rule. (Sorry if I wasn't clear enough)

I agree it seems weird but it is not mandatory to target a point in space for e-mines, you can, as for every weapon, aim at a ship.

Edit : the rule is saying "You don't have to .." meaning it's possible target a ship instead of a point in space.
It's a kind of "stupid" idea but since I'm a demoer I should be able to explain what is mandatory, legal or not and what is just "common sense"
(in this case aiming a point in space seems a lot better of course but not mandatory)

PS : thanks greg for such a quick answer
 
There is no reason why you can't target a ship. But think of energy mines like a grenade, you don't actually have to hit someone with it, just get close to them. Of course by targeting him, you can drop it at his feet - but it isn't actually neccesary to physically hit him with it.
 
I do agree greg, of course, with what you said about "grenade".
(do have a similar idea about it).

When teaching the rules I have to explain what you "can" do, and of course advise what you "should" do. (that's why I asked)

Thanks again Greg.
 
Back
Top