msprange said:Locutus9956 said:Excellent! One further query though, does the firing ship have to be in range? To the best of my knowledge theres nothing to stop you firing at a ship thats out of range, your dice just all miss...
Page 8, Eligible Targets.
Nice try, but no![]()
msprange said:....
This, incidentally, is why energy mines grant the bonus - you are rolling dice against said ship, thus attacking it. The energy mine trait specifically says you skip the Steath rolling stage.
It's all there![]()
Na-Po said:Does that mean that you can fire a point in space at your max range and hit a ship which is further but inside the e-mine action range and still consider having "attacked" this ship?
The "eligible target" in this case is the point of space that the emine is fired at. So the weapon can be fired. The ship is attacked by the emine, therefore gets the stealth bonus.Na-Po said:(someone said earlier that to be "elligible" to an attack a target must be in range. As I'm waiting for my books I cannot read the exact sentence(s) but I'm curious to know how this two points interact)
katadder said:which also means fighters can benefit from scout effects![]()
sentris can be made better than starfuries. and look out for the nials and WS fighters attacking your vessels when the vessel has been locked onto.
Na-Po said:So if you fire your e-mine on a ship you should roll for stealth if we are following the rules, correct ?
Greg Smith said:Na-Po said:So if you fire your e-mine on a ship you should roll for stealth if we are following the rules, correct ?
No. The e-mine rule says 'Every object within 3" of this point will automatically be attacked by the energy mine.' Since the e-mine doesn't target the ship with stealth, the ship will be hit automatically.