Acheronian Ruins

PaladinAsh

Mongoose
Hey,

So I kinda painted myself into a corner here by letting my PCs wander all the way from the Black Kingdoms up to Hyperborea and now they've completed their campaign in the southernmost province and need to go East.

Had a wise idea to have them 'discover' a wrecked entrance to a subterrainean Acheronian city, wreathed in eldrich horrors and decay.

...thing is, I have little experience with how underground lore goes in the REH world. I don't want it to turn into a forgotten realms drow crawl or a 4.0 random encounter battle all the way, so how do I create this extravagant but decrepit world, so far beneath the Graaskal mountains and give it it's own flair?

Any GMs (or players!) have insight?

Thanks!
PA



PS: While I'm at it - anyone have any literature they can link me to that details what Mu is like? For some reason, my group wants to make that their final, last game objective, to sail to the wilds of Mu...
 
PaladinAsh said:
Had a wise idea to have them 'discover' a wrecked entrance to a subterrainean Acheronian city, wreathed in eldrich horrors and decay.

...thing is, I have little experience with how underground lore goes in the REH world. I don't want it to turn into a forgotten realms drow crawl or a 4.0 random encounter battle all the way, so how do I create this extravagant but decrepit world, so far beneath the Graaskal mountains and give it it's own flair?

This may be helpful: The Lost Caverns of Acheron Thulsa took an old D&D adventure and converted it for use in the Sword & Sorcery world of Conan.

It is set in the Graaskal's. If it's too high a level for you, then pair it down to fit your needs. Change the hit dice of the monsters. Or, if you want to keep on going with your own thing, you can use it as an example of the difference between D&D and the needs of a game set during Conan's time.





PS: While I'm at it - anyone have any literature they can link me to that details what Mu is like? For some reason, my group wants to make that their final, last game objective, to sail to the wilds of Mu...

This might help. Click on this sentence.

Mu is mentioned in some Kull stories. "The Moon of Skulls," "Marchers of Valhalla," and "The Isle of the Eons".

Dale Rippke and Mu, click here.

I'm sure that there are those that would argue it's placement, but Mu is located in the lower right corner of This Map.
 
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